Repository for lecture on Intro to Computer Graphics
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Updated
Aug 29, 2019 - C++
Repository for lecture on Intro to Computer Graphics
Computer Graphics: Implementation of a physically-based rendering (PBR) algorithm
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
A simple, real-time PBR (Physically Based Rendering) engine built while learning from learnopengl.com
C++ OpenGL Physical Based Rendering Path Tracer
Pupil Ray is a rendering methods playground for personal learning, witch is based on the HWRT framework PupilOptixLab(OptiX7.5).
Physically-based Offline Renderer
A basic implementation of PBR (Physically Based Rendering) in Vulkan
A Physically Based Renderer created using OpenGL
Physically Based Path Tracer
Physically based unidirectional path tracer for realistic rendering
OpenGL-based 3D rendering engine with PBR materials, displacement mapping and image-based lighting
A passion-driven path-tracing renderer that began as a hobby and now has taken on a life of its own. It's the result of my fascination with physically based rendering and has turned into a creative sandbox where I tinker with various algorithms and ideas.
Mitsuba renderer (August 2013) extended to render per-vertex data and environment maps of spherical harmonics
Two-file implementation of a mini ray tracing engine for rapid prototyping via a C/C++ API
A Ray Tracer Experiment
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