🎳 Rust binding for NVIDIA PhysX 🦀
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Updated
Feb 12, 2024 - Rust
🎳 Rust binding for NVIDIA PhysX 🦀
A Cool High Performance Game Engine
A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI.
Javascript WASM bindings for Nvidia PhysX
Open source C++ 3D game engine
Modern Half-Life 1 SDK for Xash3D FWGS engine, has enhanced graphics and physics and a lot of new features for mod-makers. Crossplatform, supports Windows/Linux. Based on XashXT and Spirit Of Half-Life.
C++/OpenGL 4.6 voxel game engine.
PhysX for JavaScript
Java JNI bindings for Nvidia PhysX
My DirectX 12 playground - engine, editor and a sample game.
An updated build of PEEL dedicated to PhysX
A W.I.P Modern C++20 Cross-Platform Game Engine with C# Scripting.
Game engine framework using DirectX 11, Direct2D, DirectWrite, Qt, FBX SDK, ImGui/ImGuizmo and PhysX
Vanda Engine is an open source 3D Game Engine for Windows. It's free for both commercial and personal use.
A rendering engine, what else?
This plugin allows you to essentially create PxScene or Physic Scenes by placing an Actor, and adding other Static Mesh Components and soon Skeletal Mesh components within this space. Adding Constraints, and Forces will work as expected, but now with the additional layer of abstraction so that simulation can be anchored to a transform.
Add a description, image, and links to the physx topic page so that developers can more easily learn about it.
To associate your repository with the physx topic, visit your repo's landing page and select "manage topics."