Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
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Updated
Jan 18, 2025 - C++
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
A Forth implementation for the R216K8B Powder Toy computer.
3D Falling sand game inspired by The Powder Toy
SDL을 사용하며 C++로 작성되었습니다. The Powder Toy는 데스크톱 버전의 'falling sand' 물리학 샌드박스로서, 열뿐만 아니라 공기의 압력과 흐름도 시뮬레이션합니다.
A script for The Powder Toy that makes managing other scripts much easier.
Implement the RISC-V instruction set on TPT.
An ASCII Powder Toy clone / game engine
Gpu-accelerated The Powder Toy - just an attempt through cellular automata
Simple, cross-platform, user-friendly spaghetti alternative. Production-ready, feel free to open issues.
The Powder Toy mod manager with proper sandboxing and permissions (old version)
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Something to be linked to in conversations about TPT design decisions
A Node.js implementation of tptmp (https://github.com/ThePowderToy/tptmp). Does not support current versions of tptmp.
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
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