Procedural building generator in Unity
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Updated
Dec 18, 2022 - C#
Procedural building generator in Unity
A dungeon-based shooter that is inspired in the game "Enter the Gungeon".
Using random walk and binary space partitioning to create a 2D procedural dungeon in Unity
It's just one of my compute shader demo. It results that it takes only 19 SetPass calls and 25 batches to make this demo.
Procedural 2D game framework
Unity project showcasing procedural terrain generation, player movement, and camera control for dynamic environment simulation.
Unity package for 3D terrain and 2D map generation. Originated and used in the LifeStepByStep project (https://github.com/BenetManzanaresSalor/LifeStepByStep).
A User-Friendly Stock Management Application built in C#, XAML and SQL, following the MVVM Architecture, that caters to small businesses. It uses the .NET Framework.
A simple calculator to demonstrate taking a users input. The user is then offered four choices which are handled by a switch statement. Basic mathematical calculations are also shown with the ability to display decimal values when division is selected.
1618 Programming Unit 3 BTEC - personal submission source code
Rendering millions of cubes at reasonable frame rates.
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