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Aug 5, 2019 - Python
prunning
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The goal of this project was to make a User vs AI chess game, such that user makes whichever (legal) move they like and in turn, the AI performs the best move it can find. The game ends when either the user or the AI enters checkmate or stalemate state - or if you quit forcibly :)
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Aug 14, 2021 - Python
Dynamic Sparsity Is Channel-Level Sparsity Learner [Neurips 2023]
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Oct 14, 2023 - Python
Code for paper "Deep Reinforcement Learning based Multi-task Automated Channel Pruning for DNNs"
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Aug 25, 2023 - Python
MiniMax Python Othello with Alpha–beta pruning
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Jun 5, 2023 - Python
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