Skip to content
#

raycasting-algorithm

Here are 19 public repositories matching this topic...

Perfect Shape is a collection of geometric algorithms that are mostly useful for GUI manipulation like checking containment of a point in popular geometric shapes such as rectangle, square, arc, circle, polygon, and paths containing lines, quadratic bézier curves, and cubic bezier curves. Also, some general math algorithms like IEEE-754 Remainder.

  • Updated Nov 29, 2023
  • Ruby

A raycasting engine with ambient light, dynamic observer light source. The map and textures are from the mother of all first-person-shooter game Wolfenstein 3D. Wolfenstein 3D was groundbreaking in 3D using raycasting for low performance machines (by todays measures).

  • Updated Dec 29, 2024
  • Go

Improve this page

Add a description, image, and links to the raycasting-algorithm topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the raycasting-algorithm topic, visit your repo's landing page and select "manage topics."

Learn more