A class-leading water system implemented in Unity
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Updated
Jan 17, 2025 - C#
A class-leading water system implemented in Unity
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
Extensions for Random to help you generate random content. IMPORTANT: this library was designed for use in games; no effort has been made to make these methods cryptographically secure.
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