Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
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Updated
Sep 23, 2024 - HLSL
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
A character focused Toon Shader for Unity using Shader Graph.
A few experiments with watercolour-like shader effects made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3.
A collection of Unity Engine Shaders I've made using Shader Graph.
Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2
GPU voxel mesh generation and drawing in Unity HDRP
🖥 An example of LCD Display shader in URP.
Part 1 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.
Shader node editor aimed at GLSL code generation
Part 3 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.
(WIP) Level up your shader game with the GPU + Rust advantage!
Shaders in games are awesome! In this tutorial, I'll introduce you to the beautiful world of Shader Graph in Unity, even if you have no prior experience in it.
Part 2 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.
一款跨平台着色器编辑工具
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