A simple implementation of genetic neural network, which can pass, e.g. Super Mario Bros. level.
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Updated
Dec 26, 2019 - Lua
A simple implementation of genetic neural network, which can pass, e.g. Super Mario Bros. level.
A repository to be filled mainly by a lua script for Super Mario World 2: Yoshi's Island (Snes), among RAM research, glitch hunting, and whatever I find substantial enough to document.
A portable SNES's "Mode 7" graphical mode implementation written in Lua with LÖVE
A Street Fighter 2 Player Select Menu in Lua + LÖVE (Love2d) framework
This repository contains all my research on The Flintstones (U) for Snes, since October 4th, 2015. I'm making a TAS of it, so I'm mapping the RAM to create a lua script to help the speedrun process. Also, I'll document any mechanic aspect of the game, as well glitches I may find through the process.
NEAT program which learns different SNES/NES games from the Bizhawk emulator
Snes9x lua scripts for evolving neural networks to play Super Mario World
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