GLSL implementation of the Percentage-Closer Soft Shadows technique
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Updated
Mar 2, 2024 - C++
GLSL implementation of the Percentage-Closer Soft Shadows technique
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
Percentage-Closer Soft Shadows (PCSS) in OpenGL
This C++ implementation renders multiple implicitly defined spheres under multiple light sources using Bling Phong Model. It also considers the hard and soft shadows as well as mirroring and refraction of light rays that generate different visual effects
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