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A small open-source game made in Processing 3 for fun about flying a spaceship between planets, collecting research by flying close to them, not crashing into them and beating your highscore. - - - More features will be added in future updates.
An original Java game I developed from February to April of 2018. The game features animated sprites, custom artwork, an animation framework, active rendering, and double buffering. It also accepts an integer command line argument to specify the desired FPS. In the game the user flies a space ship through a field of asteroids. If the ship is hit…