Slices big meshes into smaller parts to get better performance with occlusion culling.
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Updated
Nov 30, 2018 - C#
Slices big meshes into smaller parts to get better performance with occlusion culling.
Unity library aiming to assist in procedural mesh generation. Includes example projects that use the library for both in-editor mesh generation and runtime mesh generation.
Scripts that can be used with Unity to modelise basic geometric shapes with triangles
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