Unity Physics on GPU
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Updated
Aug 21, 2019 - C#
Unity Physics on GPU
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
🧪 Studies and activities of the discipline of Physics Applied to Digital Games, using Unity
A tool to create and modify ragdolls easily in Unity by clicking on the bones you want to have rigidbodies, joints and collisions.
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
A tool to create and modify ragdolls easily in Unity by clicking on the bones you want to have rigidbodies, joints and collisions.
A softbody physics simulation game of a photorealistic donut. Made with Unity Obi Physics, MudBun, and Blender
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