Courseworks for the graphics module using OpenGL and Bullet Physics Engine
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Updated
May 14, 2018 - C++
Courseworks for the graphics module using OpenGL and Bullet Physics Engine
3D Modeling Graphics System (Win 3.1, Borland C++, 1996)
a spinning ascii donut
This project represents the use of Z-Buffer for rendering of basic 3D objects.
3D model rending engine built from scratch based on the concept of Z-buffer and Phong illumination model.
Z-Buffer Rendering System with OpenGL
Motor gráfico que renderiza objetos 3D compuestos por poligonos triangulares teniendo en cuenta la profundidad de cada uno.
Graphics system. Scene view, adding objects, transformation and parametrization of them.
PixSoR - Pixel Software Renderer with Shader Emulation.
CG_demo of Z-Buffer, Scanline Z-Buffer and Hierarchical Z-Buffer
Software-based rasterization library
Own written engine for FPS games.
Using OpenGL to create computed-aided graphics.
About This project represents the use of Z-Buffer for rendering of basic 3D objects.
Fourth-degree Computer Engineering subject at Universitat de Barcelona
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