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.gitignore
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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
#
# From here, setting for Hakoniwa
#
# python byte code
*.pyc
# ros2 workspace
ros2/workspace/build
ros2/workspace/install
ros2/workspace/log
## NOTE: this directory will be copied from third_party/ros2/ at ros2/workspace/clean.bash#L12
ros2/workspace/src/ros_tcp_endpoint
# unity assets that will be downloaded at ros2/unity/install.bash
ros2/unity/tb3/Assets/Model*
ros2/unity/tb3/Assets/Plugin*
# unity assets that will be generated by operation of Unity Editor
ros2/unity/tb3/Library
ros2/unity/tb3/Logs
ros2/unity/tb3/hakoniwa_core.log
# json file for network setting
ros2/unity/tb3/core_config.json
ros2/unity/tb3/unity_ros_params.json