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A Simple MoonScript Setup for LÖVE

No configuration, no commands to run, no submodules, no baloney.

This project is set up for LÖVE 11.5 "Mysterious Mysteries."

Inside lib/ you will find LuLPeg and a single-file splat of MoonScript, along with a love.errorhandler implementation that uses MoonScript's error rewriting.

The main.lua loads this error handler and game.moon, which holds an example implementation of "Pickin' Sticks", a simple example game created by Moosadee years ago (see: https://youtu.be/PYrS54WH96Q)

Note: If you want to distribute your game as a .love ZIP file, moonloader will not work because LÖVE relies on a custom Lua loader for zipped code files. You will need to compile your MoonScript using moonc before compressing.

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A dead-simple MoonScript setup for LÖVE

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