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Some Attacking Units Not Counted When Rolling Dice #1404
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@dj2lp Can you provide a save game showing the issue? |
I attach it. The attack is the uk attack in sea zone 34.
The history says 6 figs 1 bmb, but rolls dice only for 5 figs - also in the
battle box only 5 figs appeared.
…On Mon, Dec 19, 2016 at 10:47 PM, Ron ***@***.***> wrote:
@dj2lp <https://github.com/dj2lp> Can you provide a save game showing the
issue?
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@dj2lp I don't think the attachment was included. |
@j2lp please double check the attachment, this may be hard to reproduce, the save game if you still have it would be very useful. |
Hi all I am unable to load a tsvg here on github (it says they do not support that type). I will send again the attchment by gmail btw, thanks for your work - hours of joy for plenty of people |
here the attach again, as an email attach from gmail - if u do not receive
I can send to any email u prefer
…On Tue, Dec 27, 2016 at 2:28 AM, Dan Van Atta ***@***.***> wrote:
@j2lp please double check the attachment, this may be hard to reproduce,
the save game if you still have it would be very useful.
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The tsvg file needs to be zipped first, then github will allow it to be attached |
ok, I try again. If it works, here it is |
seems it worked :) |
@dj2lp - You are correct that for some reason it only rolls for 5 fighters and 1 bomber instead of 6 fighters and 1 bomber. My guess is somehow 2 fighters have the same UID so it filters one of them out but not sure. Did you happen to use edit mode at all during that game? |
May this be the same issue as this, except that is defence: |
Hello, I am new in tripleA's community, and recently decided to try to contribute to this game. So, the problem in this situation is not some same duplicated ID, but the fact that one of the fighters has the isTransportedBy attribute set. In Brief:
So, from my understanding, the correct way to fix it is to make sure that when the fighter moves on its own, it no longer has the transportedBy attribute set. Is this correct? Or this could also be problematic for other situations that I cannot think about as I don't have much experience with the game and the codebase? If the above is correct, I will start looking for a way to fix it. P.S. The whole history of the bug as it appears in this specific case (from the kk.3(axis).tsvg.gz savegame dj2lp provided):
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@NikitasKotsolakos Your analysis is correct and was very helpful (saved me a bunch of time). I looked into the cause for why the transportedBy attribute wasn't cleared for the UK fighter and submitted a fix in #1777. Thanks for your help. |
playing revised wih rel 1.9.....0.3277, when attcking a fleet in sz 34, with 6 ftrs and 1 bmb, it only accounted for 5 ftrs and 1 bmb.
Per Ron: Player attacks with 6 fighters and 1 bomber but the first round of combat only rolls for 5 fighters and 1 bomber. Its unclear why that occurs but my best guess is 2 of the fighters have the same UID.
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