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Bulk map property rename updates (for backgroun: triplea-game/triplea…
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DanVanAtta committed Aug 18, 2016
1 parent 471712e commit c63f84f
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions map/games/Zombieland.xml
Original file line number Diff line number Diff line change
Expand Up @@ -1071,7 +1071,7 @@
<option name="attack" value="4"/>
<option name="defense" value="3"/>
<option name="artillerySupportable" value="true"/>
<option name="isTwoHit" value="true"/>
<option name="hitPoints" value="2"/>
</attachment>
<attachment name="unitAttachment" attachTo="undead" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="movement" value="1"/>
Expand All @@ -1089,7 +1089,7 @@
<option name="attack" value="6"/>
<option name="defense" value="6"/>
<option name="isStrategicBomber" value="true"/>
<option name="isTwoHit" value="true"/>
<option name="hitPoints" value="2"/>
<option name="isAir" value="true"/>
</attachment>
<attachment name="territoryAttachment" attachTo="San Diego" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
Expand Down Expand Up @@ -2738,10 +2738,10 @@
<property name="Kamikaze Airplanes" value="false" editable="true">
<boolean/>
</property>
<property name="Units repair at end of round" value="true" editable="false">
<property name="Units Repair Hits End Turn" value="true" editable="false">
<boolean/>
</property>
<property name="Units repair at beginning of round" value="false" editable="true">
<property name="Units Repair Hits Start Turn" value="false" editable="true">
<boolean/>
</property>
<property name="Display Sea Names" value="false" editable="true">
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