Releases: trytriplex/triplex
Releases · trytriplex/triplex
0.69.7
New features
- Transform controls now adhere to ctrl/shift modifiers. Ctrl turns on snapping, shift divides the step by 10. You can use both together.
Bug fixes
- Fix undo/redo getting into invalid states.
- Union literal values are no longer sorted.
- Saves are now synchronously applied fixing a timing issue.
Chores
- Re-enable error reporting.
- Update react-compiler dependency.
0.69.6
New features
- The name prop set on custom components in the Scene Panel. E.g. given a component Box, if it has a name prop statically set to "foo" it will appear as "foo (Box)" in the Scene Panel.
- Cycling through selections is now possible when clicking multiple times. This will cycle between all scene objects that are captured by the raycast.
- You can now select a specific template when creating a new project.
Bug fixes
- Play Controls now default to default camera.
- Resetting the scene no longer loses the selected scene object transform controls.
Chores
- Remove unneeded cwd invariant.
- The config is now runtime checked for the correct schema.
- Remove dialog message mentioning the Triplex config when opening a project as it's no longer needed.
- Remove initialize option from project creation. Only creating a new project is supported.
- TypeScript module resolution is now always forced to use the "bundler" algorithm. There should be no noticeable change.
- Userland tsconfig.json files no longer need to set React Three Fiber types.
0.69.4
0.69.3
0.69.1
0.69.0
Note
Triplex for VS Code is coming! Want to be an early adopter? Fill this in: https://forms.gle/sNSjuZca8QjBJf5WA.
New features
- Default editor lights can now be turned on or off through the floating controls panel. Previously they would either be always on (if you had no lights in your component) or always off (if you did have lights). Now you can choose.
Bug fixes
- Fix ScrollControls throwing errors when opened inside Triplex.
Chores
- Internal refactor to consolidate extension points to use a common implementation.
0.68.6
Bug fixes
@react-three/uikit@0.4.0+
scene objects can now be selected through the scene.- Scene helpers are now hidden from the scene when in play state.
- Fix redo state being unintentionally lost after saving.
- The undo stack is no longer modified during an edit if nothing changed.
0.68.2
0.68.1
Note
Triplex for VS Code is coming! Want to be an early adopter? Fill this in: https://forms.gle/sNSjuZca8QjBJf5WA.
New features
- Scene objects now have an outline when selected. Helper objects such as cameras and lights are excluded from this and will be added at a later date.
- Floating control bar has a new control "Select" — use to hide transform controls when not needed. The editor now defaults to this instead of translate.
- The tab bar now has an explicit "new file button". Click it to start a new file / component!
Chores
- Upgrade dependencies [pragmatic dnd, react compiler].
- Update icon used on the open files button.