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Mission making

tuntematonjr edited this page Aug 21, 2021 · 7 revisions

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  1. There are 2 modules. Gun and Ammo.
  2. Gun module. Each gun module represents one "battery".
  3. Ammo module. You can have multiple ammo modules for one gun module.

You just need to sync ammo modules to gun module.

Every player who has "Military Tablet" classname:tun_tablet item, can call firesupport.

Gun Module

Gun Module

  • Gun classname: give vehicle classname in non string format. ie.B_Mortar_01_F
  • Displayname: Unique name wich is shown in arty list
  • Countdown: Delay until rounds are fired (calculation delay. Seconds). This is minimum delay and is always added to ETA with time of flight.
  • Min Delay: Min delay between shots (Seconds)
  • Max Delay: Max delay between shots (Seconds)
  • Min Spread: Min spread for rounds what user can give. default:100m
  • Max Spread: Max spread for rounds what user can give. default:100m
  • Side: Which sides gun is this: west, east, resistance, civilian
  • Min Range: Minimum range where this artillery unit can shoot
  • Max Range: Max Range where this artillery can shoot.
  • Gun Count: Gun count.
  • Create marker: Create marker to map, where this "unit" is located.

Ammo module

Ammo module

  • Ammo: Put ammo magazine classname. ie.8Rnd_82mm_Mo_shells
  • Count: Ammo count.
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