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Mission making
tuntematonjr edited this page Aug 21, 2021
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- There are 2 modules. Gun and Ammo.
- Gun module. Each gun module represents one "battery".
- Ammo module. You can have multiple ammo modules for one gun module.
You just need to sync ammo modules to gun module.
Every player who has "Military Tablet" classname:tun_tablet
item, can call firesupport.
- Gun classname: give vehicle classname in non string format. ie.
B_Mortar_01_F
- Displayname: Unique name wich is shown in arty list
- Countdown: Delay until rounds are fired (calculation delay. Seconds). This is minimum delay and is always added to ETA with time of flight.
- Min Delay: Min delay between shots (Seconds)
- Max Delay: Max delay between shots (Seconds)
- Min Spread: Min spread for rounds what user can give. default:100m
- Max Spread: Max spread for rounds what user can give. default:100m
- Side: Which sides gun is this: west, east, resistance, civilian
- Min Range: Minimum range where this artillery unit can shoot
- Max Range: Max Range where this artillery can shoot.
- Gun Count: Gun count.
- Create marker: Create marker to map, where this "unit" is located.
- Ammo: Put ammo magazine classname. ie.
8Rnd_82mm_Mo_shells
- Count: Ammo count.