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Armafinland

TUN Respawn System

GitHub release (latest by date including pre-releases)

Steam Workshop

Wave Respawn system with customizability for every mission needs. Additionaly there is Mobile Respawn Point vehicle which allow moving respawn poin around map

Required Mods


Fetures/Settings

Respawn system

  • Ability to use gearscript or let this system to save starting gear.
  • Currently 2 types of respawn systems. Infinite waves or side based tickets. (Planed to implement ticket system for player ie. all players have 3 tickets)
  • Customize time between waves for every side.
  • Players who are waiting respawn are in "waiting" area where they can talk each other.
  • All settings are in CBA settings.
  • Waiting areas and Spawn points are placed with modules.
  • Support all 4 sides.
  • Tfar support to save radio settings.
  • Teleport network system

Mobile Spawn Point (MSP)

  • Each side can have vehicle type what is used to move spawn point to battlefield.

  • There is contest system for MSP. There is currenlty 2 ways to MSP become contested (disabled) 1. There is more enemies in max range. 2. There is even 1 enemy in min range. Both ranges can be changed in settings.

  • There is warning system if there is enemies near MSP.

  • You can teleport between "main base" and MSP. But you can only move to MSP if it's not contested.

  • And some other what i forgot.


License

License