Wave Respawn system with customizability for every mission needs. Additionaly there is Mobile Respawn Point vehicle which allow moving respawn poin around map
Required Mods
Respawn system
- Ability to use gearscript or let this system to save starting gear.
- Currently 2 types of respawn systems. Infinite waves or side based tickets. (Planed to implement ticket system for player ie. all players have 3 tickets)
- Customize time between waves for every side.
- Players who are waiting respawn are in "waiting" area where they can talk each other.
- All settings are in CBA settings.
- Waiting areas and Spawn points are placed with modules.
- Support all 4 sides.
- Tfar support to save radio settings.
- Teleport network system
Mobile Spawn Point (MSP)
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Each side can have vehicle type what is used to move spawn point to battlefield.
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There is contest system for MSP. There is currenlty 2 ways to MSP become contested (disabled) 1. There is more enemies in max range. 2. There is even 1 enemy in min range. Both ranges can be changed in settings.
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There is warning system if there is enemies near MSP.
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You can teleport between "main base" and MSP. But you can only move to MSP if it's not contested.
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And some other what i forgot.