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Update README.me to 0.20.0Beta release.
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tuomount committed Dec 10, 2021
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Expand Up @@ -48,8 +48,8 @@ See more [screenshots](https://github.com/tuomount/Open-Realms-of-Stars/tree/mas
### Features

* Randomized galaxy with three different starting placements
* 12 different space races to play
* 21 different government types to play
* 14 different space races to play
* 23 different government types to play
* Any realm can start as ancient realm even human player
* Random events
* Planetary events
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* Each new technology will give either new ship component, ship hull or planetary improvement.
* All ships are designed based on currently available technology
* AI does not cheat and each AI is trying to make their own realm as strong as possible
* 3 Difficulty levels to choose for each AI realm.
* Turn based space combat
* Planets can conquered with troops and bombs

Expand All @@ -93,15 +94,6 @@ Git project also contains an Eclipse project which should automatically compile
All java files under src folder needs to be compiled. Even when compiling Eclipse
run first maven command (``mvn install``) to fetch all the dependencies.

### Troubleshooting on compile

If you encounter following error while running command ``mvn install``:
``Error: Could not find or load main class org.apache.maven.surefire.booter.ForkedBooter``
it is due bug in certain OpenJDK or Oracle Java version. See more information on Launchpad:
https://bugs.launchpad.net/ubuntu/+source/openjdk-8/+bug/1800792

Workaround is to use following command instead: (``mvn install -DforkCount=0``)

## Warning about using non stable version
Compiling non-stable releases is not recommended.
Non-stable versions of Open Realms of Stars may contain game breaking bugs that make the game unplayable.
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* Commit messages should be descriptive. If you are fixing an issue start commit line with #ISSUENUMBER.
* Pull request should not contain merge commits from other branches.
* Contributors retain their original copyrights. All code contributions must be under GPL2.0.
* Please try to implement JUnit for your code.

I will try to take a look at pull requests as fast as I can.
If you are adding any new assets take a look at the next section for instructions.
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