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Implement particle manager in client library #122
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Fix use-after-free bug in particle update logic Fixes ValveSoftware/halflife #3214 #122
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The particle manager is currently implemented in a separate library. Re-implement the manager in the client library instead. It's a very small implementation so it's easy enough to recreate.
Doing so will allow for a few things:
MemoryBlock
type in particular has virtual destructor, which is probably unnecessaryThe text was updated successfully, but these errors were encountered: