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Instead of using a random random instance a seed could be set to control randomization.
Then on every step a new random with the given seed needs to be created (otherwise we would not have the same behavior after save and load).
The text was updated successfully, but these errors were encountered:
Instead of using a random random instance a seed could be set to control randomization.
Then on every step a new random with the given seed needs to be created (otherwise we would not have the same behavior after save and load).
The text was updated successfully, but these errors were encountered: