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@import "tailwindcss/base"; | ||
@import "tailwindcss/components"; | ||
@import 'tailwindcss/utilities' | ||
@import "tailwindcss/utilities"; |
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<!doctype html> | ||
<html lang="en"> | ||
<html lang="en" class="bg-black scroll-smooth max-h-screen touch-none overflow-hidden"> | ||
<head> | ||
<meta charset="utf-8" /> | ||
<link rel="icon" href="%sveltekit.assets%/favicon.png" /> | ||
<link rel="icon" href="%sveltekit.assets%/favicon.svg" /> | ||
<meta name="viewport" content="width=device-width, initial-scale=1" /> | ||
<!-- Open Graph / Facebook --> | ||
<meta property="og:type" content="website" /> | ||
<meta property="og:url" content="%sveltekit.assets%" /> | ||
<meta property="og:title" content="ZKGM" /> | ||
<meta property="og:description" content="BY UNION" /> | ||
<meta property="og:image" content="%sveltekit.assets%/zkgm.png" /> | ||
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<!-- Twitter --> | ||
<meta name="twitter:card" content="summary_large_image" /> | ||
<meta name="twitter:url" content="%sveltekit.assets%" /> | ||
<meta name="twitter:title" content="ZKGM" /> | ||
<meta name="twitter:description" content="BY UNION" /> | ||
<meta name="twitter:image" content="%sveltekit.assets%/zkgm.png" /> | ||
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%sveltekit.head% | ||
</head> | ||
<body data-sveltekit-preload-data="hover"> | ||
<body data-sveltekit-preload-data="hover" class="overflow-hidden"> | ||
<div style="display: contents">%sveltekit.body%</div> | ||
</body> | ||
</html> |
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<script> | ||
import { onMount, onDestroy } from "svelte" | ||
import { browser } from "$app/environment" | ||
let containerWidth | ||
let containerRef | ||
let characters = [ | ||
{ id: "omar", x: 10, direction: 1, speed: 2 }, | ||
{ id: "lukas", x: 300, direction: -1, speed: 3 }, | ||
{ id: "ben", x: 600, direction: 1, speed: 1.5 }, | ||
{ id: "cor", x: 900, direction: -1, speed: 2.5 } | ||
] | ||
const CHARACTER_WIDTH = 48 | ||
const COLLISION_THRESHOLD = 2 | ||
const MIN_SPEED = 1 | ||
const MAX_SPEED = 4 | ||
let animationFrameId | ||
function getRandomSpeed() { | ||
return MIN_SPEED + Math.random() * (MAX_SPEED - MIN_SPEED) | ||
} | ||
function handleResize() { | ||
if (containerRef) { | ||
containerWidth = containerRef.offsetWidth | ||
} | ||
} | ||
function updatePositions() { | ||
const newPositions = characters.map(char => { | ||
const newX = char.x + char.speed * char.direction | ||
return { ...char, newX } | ||
}) | ||
characters = newPositions.map((char, index) => { | ||
let finalX = char.newX | ||
let newDirection = char.direction | ||
let newSpeed = char.speed | ||
if (finalX <= 0) { | ||
newDirection = 1 | ||
finalX = 0 | ||
newSpeed = getRandomSpeed() | ||
} else if (finalX >= containerWidth - CHARACTER_WIDTH) { | ||
newDirection = -1 | ||
finalX = containerWidth - CHARACTER_WIDTH | ||
newSpeed = getRandomSpeed() | ||
} | ||
for (let i = 0; i < newPositions.length; i++) { | ||
if (i !== index) { | ||
const other = newPositions[i] | ||
const distance = | ||
char.direction > 0 | ||
? other.newX - (char.newX + CHARACTER_WIDTH) | ||
: char.newX - (other.newX + CHARACTER_WIDTH) | ||
const isApproaching = | ||
(char.direction > 0 && other.direction < 0) || (char.direction < 0 && other.direction > 0) | ||
if (isApproaching && Math.abs(distance) <= COLLISION_THRESHOLD) { | ||
finalX = char.x | ||
newDirection *= -1 | ||
newSpeed = getRandomSpeed() | ||
break | ||
} | ||
} | ||
} | ||
return { | ||
...char, | ||
x: finalX, | ||
direction: newDirection, | ||
speed: newSpeed | ||
} | ||
}) | ||
animationFrameId = browser ? requestAnimationFrame(updatePositions) : null | ||
} | ||
onMount(() => { | ||
if (browser) { | ||
handleResize() | ||
window.addEventListener("resize", handleResize) | ||
animationFrameId = requestAnimationFrame(updatePositions) | ||
} | ||
}) | ||
onDestroy(() => { | ||
if (browser) { | ||
window.removeEventListener("resize", handleResize) | ||
if (animationFrameId) { | ||
cancelAnimationFrame(animationFrameId) | ||
} | ||
} | ||
}) | ||
</script> | ||
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<div | ||
bind:this={containerRef} | ||
class="relative w-full h-full bg-transparent overflow-hidden" | ||
> | ||
{#each characters as char (char.id)} | ||
<div | ||
class="absolute bottom-0 transition-transform duration-100 ease-linear" | ||
style="transform: translateX({char.x}px) scaleX({char.direction > 0 ? 1 : -1})" | ||
> | ||
<img | ||
src="/agents/{char.id}.png" | ||
alt="Agent {char.id}" | ||
class="h-16 w-16 flex-shrink-0" | ||
/> | ||
</div> | ||
{/each} | ||
</div> |
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<script lang="ts"> | ||
import Blink from "$lib/components/Blink.svelte" | ||
</script> | ||
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<div class="w-full bg-transparent p-4 flex items-center justify-between"> | ||
<img src="/logo.svg" alt="union logo" class="h-10 w-auto"> | ||
<p class="show-430 font-supermolot font-bold text-white"> | ||
<Blink/> | ||
</p> | ||
<a href="https://union.build" class="font-mono font-bold text-white">[MAIN SITE]</a> | ||
</div> | ||
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<style lang="postcss"> | ||
.show-430 { | ||
display: none; | ||
} | ||
@media screen and (min-width: 430px) { | ||
.show-430 { | ||
display: block; | ||
} | ||
} | ||
</style> |
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<script lang="ts"> | ||
type Props = { | ||
loading?: boolean | ||
sleep?: boolean | ||
love?: boolean | ||
} | ||
let { loading = false, sleep = false, love = false }: Props = $props() | ||
let eye = $state(sleep ? "-" : love ? "♡" : "0") | ||
let blinkInterval: number | NodeJS.Timeout | ||
function blinkEye() { | ||
if (!(sleep || love)) { | ||
eye = "-" | ||
setTimeout(() => { | ||
eye = "0" | ||
}, 100) | ||
} | ||
} | ||
function startRandomBlinking() { | ||
blinkInterval = setInterval(() => { | ||
if (!(sleep || love) && Math.random() < 0.08) { | ||
blinkEye() | ||
} | ||
}, 200) | ||
} | ||
$effect(() => { | ||
if (sleep) { | ||
eye = "×" | ||
clearInterval(blinkInterval) | ||
} else if (love) { | ||
eye = "♡" | ||
clearInterval(blinkInterval) | ||
} else { | ||
eye = "0" | ||
startRandomBlinking() | ||
} | ||
return () => { | ||
clearInterval(blinkInterval) | ||
} | ||
}) | ||
</script> | ||
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<span> | ||
{eye}<span class:wobble={loading && !sleep}><span>_</span><span>_</span><span>_</span><span>_</span><span>_</span><span>_</span><span>_</span></span>{eye} | ||
</span> | ||
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<style> | ||
.wobble { | ||
display: inline-block; | ||
} | ||
.wobble span { | ||
display: inline-block; | ||
animation: wobble 1s infinite ease-in-out; | ||
} | ||
@keyframes wobble { | ||
0% { | ||
transform: translateY(0); | ||
} | ||
25% { | ||
transform: translateY(-3px); | ||
} | ||
50% { | ||
transform: translateY(0); | ||
} | ||
75% { | ||
transform: translateY(3px); | ||
} | ||
100% { | ||
transform: translateY(0); | ||
} | ||
} | ||
.wobble span:nth-child(1) { animation-delay: 0s; } | ||
.wobble span:nth-child(2) { animation-delay: 0.1s; } | ||
.wobble span:nth-child(3) { animation-delay: 0.2s; } | ||
.wobble span:nth-child(4) { animation-delay: 0.3s; } | ||
.wobble span:nth-child(5) { animation-delay: 0.4s; } | ||
.wobble span:nth-child(6) { animation-delay: 0.5s; } | ||
.wobble span:nth-child(7) { animation-delay: 0.6s; } | ||
</style> |
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