DLL used for extending game client/server functionality
Based off ndoesstuff/JoinScriptUrlImpl as per the MIT license
Test trust check:
- Insert a new brick with decal
- Try setting decal ID to http://tadah.rocks - Should succeed
- Try setting decal ID to http://tadah.rocks@example.com - Should fail
Test extended signature check:
- Run
loadfile("rbxasset://signatureinvalid.txt")()
- Should throw an exception - Run
loadfile("rbxasset://signatureoverflow.txt")()
- Should throw an exception - Run
loadfile("https://tadah.rocks/test/sha256succ")()
- Should succeed (if compiled with the Tadah public key) - Run
loadfile("https://polygon.pizzaboxer.xyz/Game/Visit.ashx")()
- Should succeed (if compiled with the Project Polygon public key)
Test command line parameter reimplementation (2010/2011 builds only):
> RobloxApp.exe -a http://polygondev.pizzaboxer.xyz/login/negotiate.ashx -t 0 -j http://polygondev.pizzaboxer.xyz/game/visit.ashx
Test DataModel creation (Arbiter builds only):
- Run
print("NewGame")
- Should create a new DataModel with an executed script
Test asset redirection:
- Run
game:Load("https://www.roblox.com/Asset?id=1818&version=1")
- Should succeed
- Insert a new brick with decal
- Try setting decal ID to
https://www.roblox.com/Thumbs/Asset.ashx?id=1818&x=768&y=432
- Should succeed - Try setting decal ID to
https://www.roblox.com/Thumbs/Avatar.ashx?id=1&x=768&y=432
- Should succeed
PolygonDLL requires vcpkg to manage package installation such with libcurl, detours, and rapidjson. Here's a quick way to install vcpkg;
> cd <path where vcpkg should be kept; such as C:\vcpkg>
> git clone https://github.com/microsoft/vcpkg
> .\vcpkg\bootstrap-vcpkg.bat
> .\vcpkg\vcpkg integrate install
> .\vcpkg\vcpkg integrate project
PolygonDLL only builds under Win32 for x86 architecture.
The DLL is imported with StudPE under the import
function name. Otherwise, the DLL should be imported into the executable via VMProtect.
Several preprocessor flags are available that modify how the DLL operates. They are specific to the executable being compiled for.
ARBITERBUILD
MFC2010
MFC2011
PLAYER2012
STUDIO2012
You may read the code for further information.
Copyright (c) Project Polygon and Tadah 2022. All rights reserved.