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Make game horizontal #274
Make game horizontal #274
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WalkthroughThe updates significantly alter the game mechanics and UI of a Pong game application. These changes pivot around modifying the ball's movement and collision logic, adjusting paddle movement to a vertical orientation, redefining keyboard controls, and revising the visual and functional aspects of the game. Collectively, these modifications aim to enhance the gameplay experience by introducing a fresh perspective on the classic game's dynamics. Changes
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// Ball is in the same y-axis | ||
if (ball.y >= this.y && ball.y + ball.radius * 2 <= this.y + this.height) { | ||
// Ball is actually colliding with paddle | ||
const isLeftPaddle = this.x == 0; | ||
if ( | ||
(ball.y <= this.height && this.y == 0) || | ||
(ball.y + ball.radius * 2 >= this.y && this.y != 0) | ||
(ball.x <= this.width && isLeftPaddle) || | ||
(ball.x + ball.radius * 2 >= this.x && !isLeftPaddle) |
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The updated collision detection logic to consider the y-axis for collisions with the ball aligns with the game's horizontal orientation. However, consider adding comments to explain the logic behind determining if the paddle is on the left or right side of the canvas, as this could enhance code readability.
+ // Determine if the paddle is on the left side of the canvas
const isLeftPaddle = this.x == 0;
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
// Ball is in the same y-axis | |
if (ball.y >= this.y && ball.y + ball.radius * 2 <= this.y + this.height) { | |
// Ball is actually colliding with paddle | |
const isLeftPaddle = this.x == 0; | |
if ( | |
(ball.y <= this.height && this.y == 0) || | |
(ball.y + ball.radius * 2 >= this.y && this.y != 0) | |
(ball.x <= this.width && isLeftPaddle) || | |
(ball.x + ball.radius * 2 >= this.x && !isLeftPaddle) | |
// Ball is in the same y-axis | |
if (ball.y >= this.y && ball.y + ball.radius * 2 <= this.y + this.height) { | |
// Ball is actually colliding with paddle | |
// Determine if the paddle is on the left side of the canvas | |
const isLeftPaddle = this.x == 0; | |
if ( | |
(ball.x <= this.width && isLeftPaddle) || | |
(ball.x + ball.radius * 2 >= this.x && !isLeftPaddle) |
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