Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make game horizontal #274

Merged
merged 9 commits into from
Feb 21, 2024
Merged

Make game horizontal #274

merged 9 commits into from
Feb 21, 2024

Conversation

takumihara
Copy link
Collaborator

No description provided.

Copy link
Contributor

coderabbitai bot commented Feb 21, 2024

Walkthrough

The updates significantly alter the game mechanics and UI of a Pong game application. These changes pivot around modifying the ball's movement and collision logic, adjusting paddle movement to a vertical orientation, redefining keyboard controls, and revising the visual and functional aspects of the game. Collectively, these modifications aim to enhance the gameplay experience by introducing a fresh perspective on the classic game's dynamics.

Changes

Files Change Summary
.../pong/[id]/Ball.ts Updated movement and collision handling, using canvasWidth for speed, and focusing on top-bottom interactions.
.../pong/[id]/Paddle.ts Changed to handle vertical movement and updated collision detection to consider the y-axis.
.../pong/[id]/PongBoard.tsx Modified keyboard event handling to use ArrowDown/ArrowUp and removed certain UI buttons.
.../pong/[id]/PongGame.ts Adjusted ball collision handling, player movement directions, and initialization positions.
.../pong/[id]/const.ts Swapped calculations for paddle dimensions, affecting visual representation.

Related issues

  • Takumi Todo #66: The changes made in this PR, especially those related to enhancing gameplay features (like adjusting ball and paddle mechanics), could potentially address objectives such as exploring bounce-off behavior with paddles and enhancing the gameplay by adding features like speed-up zones on paddles. The significant overhaul in game mechanics and UI/UX could also contribute to the "Enhance the retro design of the game" objective by providing a fresh take on the classic Pong gameplay.

Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

Share

Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>.
    • Generate unit-tests for this file.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit tests for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai generate interesting stats about this repository from git and render them as a table.
    • @coderabbitai show all the console.log statements in this repository.
    • @coderabbitai read src/utils.ts and generate unit tests.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (invoked as PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger a review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai help to get help.

Additionally, you can add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.

CodeRabbit Configration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • The JSON schema for the configuration file is available here.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/coderabbit-overrides.v2.json

CodeRabbit Discord Community

Join our Discord Community to get help, request features, and share feedback.

Comment on lines +49 to +55
// Ball is in the same y-axis
if (ball.y >= this.y && ball.y + ball.radius * 2 <= this.y + this.height) {
// Ball is actually colliding with paddle
const isLeftPaddle = this.x == 0;
if (
(ball.y <= this.height && this.y == 0) ||
(ball.y + ball.radius * 2 >= this.y && this.y != 0)
(ball.x <= this.width && isLeftPaddle) ||
(ball.x + ball.radius * 2 >= this.x && !isLeftPaddle)
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The updated collision detection logic to consider the y-axis for collisions with the ball aligns with the game's horizontal orientation. However, consider adding comments to explain the logic behind determining if the paddle is on the left or right side of the canvas, as this could enhance code readability.

+ // Determine if the paddle is on the left side of the canvas
  const isLeftPaddle = this.x == 0;

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
// Ball is in the same y-axis
if (ball.y >= this.y && ball.y + ball.radius * 2 <= this.y + this.height) {
// Ball is actually colliding with paddle
const isLeftPaddle = this.x == 0;
if (
(ball.y <= this.height && this.y == 0) ||
(ball.y + ball.radius * 2 >= this.y && this.y != 0)
(ball.x <= this.width && isLeftPaddle) ||
(ball.x + ball.radius * 2 >= this.x && !isLeftPaddle)
// Ball is in the same y-axis
if (ball.y >= this.y && ball.y + ball.radius * 2 <= this.y + this.height) {
// Ball is actually colliding with paddle
// Determine if the paddle is on the left side of the canvas
const isLeftPaddle = this.x == 0;
if (
(ball.x <= this.width && isLeftPaddle) ||
(ball.x + ball.radius * 2 >= this.x && !isLeftPaddle)

@takumihara takumihara changed the title Make the game horizontal Make game horizontal Feb 21, 2024
@takumihara takumihara merged commit 70ac8a9 into main Feb 21, 2024
4 checks passed
@takumihara takumihara deleted the game-refactor branch February 21, 2024 06:13
@takumihara takumihara mentioned this pull request Feb 21, 2024
65 tasks
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant