for use on https://mhrise.wiki-db.com/sim/
Huge part of the script is translated from https://github.com/Fexty12573/mhr-charm-item-editor
1-5. same as charm
- copy content from "exported_armors.js" instead
- navigate to mhrise.wiki-db.com/sim and click the "Qurious Crafting" tab
- Open browser "developer console" (by clicking F12, or "inspect element" in right click menu, please google yourself)
- paste the content and enter, and see the magic happens
- Set up REFRAMEWORK
- Download reframework.zip and extract the content under /reframework
- 2.5 create the folder 'reframework/data' if it doesn't exist yet
- Open Monster Hunter Rise and select your character
- Open the REFramework Menu and expand "Script Generated UI"
- Click on "[Charms Export] export charms to reframework/data/exported_charms.txt" image steps
- 5.5 If the button is not showing, try expand "ScriptRunner" and click "Reset scripts"
- Open 'reframework/data/exported_charms.txt' with notepad++ and copy the content
- paste it here like so
- Done
Now the lua script should grab the names directly from your game, so it would have the same language as your game does, if you need another language, might seek the steps to change the ingame language
I know how to compile a separate dll in order to save the output without using the json format provided by REFramework, and thus not needing to replace the quotes, etc. but it works right now so I won't bother to change/add anything