The UICompositionAnimations library exposes classes and APIs to quickly implement animations and effects to a UWP application. It also has a collection of helper methods to load Win2D images, dispatch code to the UI thread and more.
All the shared APIs are now removed and available directly from the toolkit, visit the repo here! 🚀
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To install UICompositionAnimations, run the following command in the Package Manager Console
Install-Package UICompositionAnimations
More details available here.
The available animation APIs use the fluent pattern and support combining multiple animations togetger. The main entry point is the UIElementExtensions.Animation
method, that returns an IAnimationBuilder
object targeting the input UIElement
. This object exposes all the available animation APIs.
You can use it like this:
MyControl.Animation()
.Opacity(0)
.Translation(Axis.X, 60)
.Duration(250)
.Start();
It is also possible to set an initial delay, and to wait for the animation to be completed. Also, should you need to do so in a particular situation, it is also possible to choose between the Windows.UI.Composition
and Windows.UI.Xaml.Media.Animation
APIs to run the animations. To toggle between the two, just pass a FrameworkLayer
value to the Animation
method. Furthermore, each animation API has two overloads: one that just takes the target value, and one that also sets the initial value for the animation. It is also possible to specify an easing function for each individual animation. Here is another, more complex example:
await MyControl.Animation(FrameworkLayer.Xaml)
.Opacity(0, 1, Easing.CircleEaseOut)
.Scale(1.2, 1, Easing.QuadraticEaseInOut)
.Duration(500)
.Delay(250)
.StartAsync();
The library provides several ways to use UI.Composition
effects: there are both ready to use XAML brushes (like a customizable acrylic brush), a CompositionBrushBuilder
class to create complex composition effect pipelines, and more.
xmlns:brushes="using:UICompositionAnimations.Brushes">
<!--The acrylic brush to use in the app-->
<brushes:AcrylicBrush
x:Key="InAppGrayAcrylicBrush"
Source="HostBackdrop"
BlurAmount="8"
Tint="#FF222222"
TintMix="0.6"
TextureUri="/Assets/Misc/noise.png"/>
Note: the NoiseTextureUri
parameter must be set to a .png image with a noise texture. It is up to the developer to create his own noise texture and to import it into the app. An easy plugin to create one is NoiseChoice for Paint.NET.
Using the APIs in UICompositionAnimations.Brushes.Effects
it is also possible to build complex Composition/Win2D pipelines directly from XAML, in a declarative way. This is how to define a custom host backdrop acrylic brush:
xmlns:brushes="using:UICompositionAnimations.Brushes"
xmlns:effects="using:UICompositionAnimations.Brushes.Effects"
<brushes:PipelineBrush>
<brushes:PipelineBrush.Effects>
<effects:BackdropEffect Source="HostBackdrop"/>
<effects:LuminanceEffect/>
<effects:OpacityEffect Value="0.4"/>
<effects:BlendEffect Mode="Multiply">
<effects:BlendEffect.Input>
<effects:BackdropEffect Source="HostBackdrop"/>
</effects:BlendEffect.Input>
</effects:BlendEffect>
<effects:TintEffect Color="#FF1E90FF" Opacity="0.2"/>
<effects:BlendEffect Mode="Overlay" Placement="Background">
<effects:BlendEffect.Input>
<effects:TileEffect Uri="/Assets/noise_high.png"/>
</effects:BlendEffect.Input>
</effects:BlendEffect>
</brushes:PipelineBrush.Effects>
</brushes:PipelineBrush>
control.Background = PipelineBuilder.FromHostBackdropAcrylic(Colors.DarkOrange, 0.6f, new Uri("ms-appx:///Assets/noise.png"))
.AsBrush();
Brush brush = PipelineBuilder.FromHostBackdropBrush()
.Effect(source => new LuminanceToAlphaEffect { Source = source })
.Opacity(0.4f)
.Blend(PipelineBuilder.FromHostBackdropBrush(), BlendEffectMode.Multiply)
.Tint(Color.FromArgb(0xFF, 0x14, 0x14, 0x14), 0.8f)
.Blend(PipelineBuilder.FromTiles("/Assets/noise.png".ToAppxUri()), BlendEffectMode.Overlay, Placement.Background)
.AsBrush();
The PipelineBuilder
class can also be used to quickly implement custom XAML brushes with an arbitrary effects pipeline. To do so, just inherit from XamlCompositionEffectBrushBase
and setup your own effects pipeline in the OnBrushRequested
method.
// Build the effects pipeline
XamlCompositionBrush acrylic = PipelineBuilder.FromHostBackdropAcrylic(Colors.Orange, 0.6f, new Uri("ms-appx:///Assets/noise.png"))
.Saturation(1, out EffectAnimation animation)
.AsBrush();
acrylic.Bind(animation, out XamlEffectAnimation saturation); // Bind the effect animation to the target brush
// Later on, when needed
saturation(0.2f, 250); // Animate the opacity to 0.2 in 250ms
Many utility methods are also available, here are some useful classes:
DispatcherHelper
: exposes methods to easily execute code on the UI thread or on a targetCoreDispatcher
objectWin2DImageHelper
: exposes APIs to quickly load a Win2D image on aCompositionSurfaceBrush
objectPointerHelper
: exposes APIs to quickly setup pointer event handlers forUIElement
sAsyncMutex
: an async mutex included intoSystem.Threading.Tasks
that can be used to asynchronously acquire a lock with ausing
block.
At least Windows 10 April Update (17134.x)