João Lourenço Teixeira Vieira | 201603190 | up201603190@fe.up.pt
Susana Maria de Sousa Lima | 201603634 | up201603634@fe.up.pt
Javadoc: https://vieirajlt.github.io/LPOO1718_T02G02/
(docs folder only has part2 relevant info)
Source-code
- On /Part2 - Final Project/PlainJump/
Setup/Installation
- Android : Run .apk file on /Part2 - Final Project/release/android/
- Desktop : Run .jar file on /Part2 - Final Project/release/android/desktop/
Development documentation
- On the report.pdf on /Part2 - Final Project/
User manual
- The entry point of the game is the Main Menu:
- Here the play can go directly to the map (Play option) or to settings menu (Settings option) to change the game appearance.
- This is the Settings Menu:
- Here you can change the ball, plains or background colors by clicking on the available options.
- From here, you can play the game. The game will start like this:
- The main objective is to run from plain to plain, never allowing the ball to fall, accumulating the biggest number of points possible.
- There are many bonus that you can get in order to help you like invulnerability (green bonus) or points multipliers that may vary accordingly to the multiplication factor.
- When you died the screen will stay like this until you decide to exit returning to the Main Menu.
Controls
- Android: gyroscope used for lateral ball movement and touch for option selection and jumping.
- Desktop: arrow keys for lateral ball movement and mouse right button for option selection and space for jumping.