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use std::collections::HashMap; | ||
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#[derive(Debug, Eq, PartialEq)] | ||
pub enum Entity { | ||
AmbientCompHum { | ||
origin: String, | ||
}, | ||
FuncButton { | ||
angle: String, | ||
model: String, | ||
target: String, | ||
}, | ||
FuncDoor { | ||
angle: String, | ||
model: String, | ||
spawnflags: Option<String>, | ||
targetname: String, | ||
wait: String, | ||
}, | ||
FuncPlat { | ||
angle: String, | ||
model: String, | ||
origin: String, | ||
sounds: String, | ||
}, | ||
FuncWall { | ||
model: String, | ||
}, | ||
InfoIntermission { | ||
mangle: String, | ||
origin: String, | ||
}, | ||
InfoPlayerDeathmatch { | ||
angle: String, | ||
origin: String, | ||
}, | ||
InfoPlayerStart { | ||
angle: String, | ||
origin: String, | ||
}, | ||
InfoTeleportDestination { | ||
angle: String, | ||
origin: String, | ||
targetname: String, | ||
}, | ||
ItemArmor1 { | ||
origin: String, | ||
}, | ||
ItemArmor2 { | ||
origin: String, | ||
}, | ||
ItemArmorInv { | ||
origin: String, | ||
}, | ||
ItemArtifactInvisibility { | ||
origin: String, | ||
}, | ||
ItemArtifactInvulnerability { | ||
origin: String, | ||
}, | ||
ItemArtifactSuperDamage { | ||
origin: String, | ||
}, | ||
ItemCells { | ||
origin: String, | ||
spawnflags: Option<String>, | ||
}, | ||
ItemHealth { | ||
origin: String, | ||
spawnflags: Option<String>, | ||
}, | ||
ItemRockets { | ||
origin: String, | ||
spawnflags: Option<String>, | ||
}, | ||
ItemShells { | ||
origin: String, | ||
spawnflags: Option<String>, | ||
}, | ||
ItemSpikes { | ||
origin: String, | ||
spawnflags: Option<String>, | ||
}, | ||
Light { | ||
light: String, | ||
origin: String, | ||
}, | ||
LightFluoro { | ||
origin: String, | ||
}, | ||
TriggerChangeLevel { | ||
map: String, | ||
model: String, | ||
}, | ||
TriggerTeleport { | ||
model: String, | ||
origin: String, | ||
target: String, | ||
}, | ||
WeaponGrenadelauncher { | ||
origin: String, | ||
}, | ||
WeaponLightning { | ||
origin: String, | ||
}, | ||
WeaponNailgun { | ||
origin: String, | ||
}, | ||
WeaponRocketlauncher { | ||
origin: String, | ||
}, | ||
WeaponSupernailgun { | ||
origin: String, | ||
}, | ||
WeaponSupershotgun { | ||
origin: String, | ||
}, | ||
WorldSpawn { | ||
message: String, | ||
sounds: String, | ||
wad: String, | ||
worldtype: String, | ||
}, | ||
Unknown, | ||
} | ||
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fn get_value(map: &HashMap<String, String>, key: &str) -> String { | ||
map.get(key).cloned().unwrap_or_default() | ||
} | ||
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impl From<&HashMap<String, String>> for Entity { | ||
fn from(hmap: &HashMap<String, String>) -> Self { | ||
let angle = get_value(hmap, "angle"); | ||
let origin = get_value(hmap, "origin"); | ||
let model = get_value(hmap, "model"); | ||
let spawnflags = hmap.get("spawnflags").cloned(); | ||
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match hmap.get("classname") { | ||
Some(classname) => match classname.as_str() { | ||
"ambient_comp_hum" => Entity::AmbientCompHum { origin }, | ||
"func_button" => Entity::FuncButton { | ||
angle, | ||
model, | ||
target: get_value(hmap, "target"), | ||
}, | ||
"func_door" => Entity::FuncDoor { | ||
angle, | ||
model, | ||
spawnflags, | ||
targetname: get_value(hmap, "targetname"), | ||
wait: get_value(hmap, "wait"), | ||
}, | ||
"func_plat" => Entity::FuncPlat { | ||
angle, | ||
origin, | ||
model, | ||
sounds: get_value(hmap, "sounds"), | ||
}, | ||
"func_wall" => Entity::FuncWall { model }, | ||
"info_intermission" => Entity::InfoIntermission { | ||
mangle: get_value(hmap, "mangle"), | ||
origin, | ||
}, | ||
"info_player_deathmatch" => Entity::InfoPlayerDeathmatch { origin, angle }, | ||
"info_player_start" => Entity::InfoPlayerStart { origin, angle }, | ||
"info_teleport_destination" => Entity::InfoTeleportDestination { | ||
angle, | ||
origin, | ||
targetname: get_value(hmap, "targetname"), | ||
}, | ||
"item_armor1" => Entity::ItemArmor1 { origin }, | ||
"item_armor2" => Entity::ItemArmor2 { origin }, | ||
"item_armor_inv" => Entity::ItemArmorInv { origin }, | ||
"item_artifact_invisibility" => Entity::ItemArtifactInvisibility { origin }, | ||
"item_artifact_invulnerability" => Entity::ItemArtifactInvulnerability { origin }, | ||
"item_artifact_super_damage" => Entity::ItemArtifactSuperDamage { origin }, | ||
"item_cells" => Entity::ItemCells { origin, spawnflags }, | ||
"item_health" => Entity::ItemHealth { origin, spawnflags }, | ||
"item_rockets" => Entity::ItemRockets { origin, spawnflags }, | ||
"item_shells" => Entity::ItemShells { origin, spawnflags }, | ||
"item_spikes" => Entity::ItemSpikes { origin, spawnflags }, | ||
"light" => Entity::Light { | ||
light: get_value(hmap, "light"), | ||
origin, | ||
}, | ||
"light_fluoro" => Entity::LightFluoro { origin }, | ||
"trigger_changelevel" => Entity::TriggerChangeLevel { | ||
map: get_value(hmap, "map"), | ||
model, | ||
}, | ||
"trigger_teleport" => Entity::TriggerTeleport { | ||
origin, | ||
model, | ||
target: get_value(hmap, "target"), | ||
}, | ||
"weapon_grenadelauncher" => Entity::WeaponGrenadelauncher { origin }, | ||
"weapon_lightning" => Entity::WeaponLightning { origin }, | ||
"weapon_nailgun" => Entity::WeaponNailgun { origin }, | ||
"weapon_rocketlauncher" => Entity::WeaponRocketlauncher { origin }, | ||
"weapon_supernailgun" => Entity::WeaponSupernailgun { origin }, | ||
"weapon_supershotgun" => Entity::WeaponSupershotgun { origin }, | ||
"worldspawn" => Entity::WorldSpawn { | ||
message: get_value(hmap, "message"), | ||
sounds: get_value(hmap, "sounds"), | ||
wad: get_value(hmap, "wad"), | ||
worldtype: get_value(hmap, "worldtype"), | ||
}, | ||
_ => Entity::Unknown, | ||
}, | ||
_ => Entity::Unknown, | ||
} | ||
} | ||
} | ||
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#[cfg(test)] | ||
mod tests { | ||
use anyhow::Result; | ||
use pretty_assertions::assert_eq; | ||
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use super::*; | ||
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#[test] | ||
fn test_from_hashmap() -> Result<()> { | ||
assert_eq!( | ||
Entity::from(&HashMap::from([ | ||
("classname".to_string(), "ambient_comp_hum".to_string()), | ||
("origin".to_string(), "1 2 3".to_string()), | ||
])), | ||
Entity::AmbientCompHum { | ||
origin: "1 2 3".to_string(), | ||
} | ||
); | ||
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Ok(()) | ||
} | ||
} |