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Releases: vilbeyli/VQEngine-Legacy

Point Light Shadows, Improved Texture Support, Mesh LODs, Anti-Aliasing, Improved Perf

17 Jun 02:18
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CPU & GPU Optimizations, Compute Shaders

23 Oct 03:23
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  • Compute Shader Pipeline
  • Live Shader Editing (Launch Once - Edit Shader Source - Reload Shader)
  • Compute-Optimized Blur Shaders
  • View Frustum Culling
  • Instanced Rendering
  • Shader Permutations w/ Shader Binary Cache support

Data-Oriented Engine, Multi-threaded Tasking System, Model Loading w/ assimp, Loading Screen

16 Jul 04:01
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  • Refactored Scene, Engine and Renderer classes in favor of Data-Oriented Design
  • Asynchronous Model Loading using assimp
  • Sponza Scene & More Models
  • Task-based Threading System
  • Rendering: Directional Lights, Alpha Mask Textures
  • Loading Screen & Multi-threaded Scene Loading
  • App Icon
  • Documentation Template / Bibliography

Automated Build, Logging, Text Rendering, CPU & GPU Profiler

07 May 07:40
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  • Text Rendering
  • CPU Profiler
  • GPU Profiler
  • Build scripts (Python, Batch) & Automated Build (AppVeyor)
  • Logging: Console and/or Log Files

PBR, Deferred Rendering & Multiple Scenes

18 Apr 04:55
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  • On-the-fly-switchable Forward/Deferred Rendering
  • PBR: GGX-Smith BRDF
  • Environment Mapping (Image-Based Lighting)
  • PCF Soft Shadows
  • Bloom
  • SSAO w/ Gaussian Blur
  • Custom Scene Files, Switchable/Reloadable Scenes

Simple Lighting, Texturing and Shader Reflection

18 Apr 04:57
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  • Vertex-Geometry-Pixel Shader Pipeline
  • Shader Reflection
  • Phong Lighting
  • Simple Shadow Maping Algorithm
  • Normal/Diffuse Maps
  • Procedural Geometry: Cube, Sphere, Cylinder, Grid