VG Framework 0.21
Pre-release
Pre-release
Add support for inline RayTracing with BLAS & TLAS for DirectX12/Vulkan
Duplicate/Instanciate GameObjects hierarchies UI
Log shader and PSO compilation timings
Optimize physics broadphase when game starts
Use float for dt instead of double
Optimized DirectX12 clear color
Fix multithread issue in Resource window when hot-reloading
Variable map/unmap size to speed up skinning
Update Vulkan Memory Allocator to 3.0.1
Update hlslpp to 3.4