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Releases: vimontgames/vgframework

VG Framework 0.25 "Freaky Clown"

27 Jan 22:23
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Fix an issue with CountLeadingZeroes that could return a different result depending on CPU used
Jolt no more uses AVX2 to allow running on older hardware
VGFramework requires AVX1 available on any AMD/Intel CPU since 2011 (Bulldozer/Sandy Bridge)
Patch shader files in memory to support GPU DebugInfo/Warning/Error/Assert
Fix non-triangulated mesh import

VG Framework 0.24 "Kasper"

09 Jan 23:32
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New darker ImGui style
Read instance color and texture from GPUInstanceData and GPUMaterialData
Improve BLAS management
Transparent pass
Lock-free multithreaded debug display

(Includes Release & Debug builds)

VG Framework 0.21

25 Dec 19:17
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VG Framework 0.21 Pre-release
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Add support for inline RayTracing with BLAS & TLAS for DirectX12/Vulkan
Duplicate/Instanciate GameObjects hierarchies UI
Log shader and PSO compilation timings
Optimize physics broadphase when game starts
Use float for dt instead of double
Optimized DirectX12 clear color
Fix multithread issue in Resource window when hot-reloading
Variable map/unmap size to speed up skinning
Update Vulkan Memory Allocator to 3.0.1
Update hlslpp to 3.4

VG Framework 0.20

17 Dec 15:55
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VG Framework 0.20 Pre-release
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v0.20

vgframework 0.20

VG Framework 0.17

13 Dec 22:51
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VG Framework 0.17 Pre-release
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v0.17

Scenes and World as resources

VG Framework 0.16

07 Dec 12:56
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VG Framework 0.16 Pre-release
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v0.16

Fix world matrix name

VG Framework 0.14

30 Nov 17:46
69686db
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VG Framework 0.14 Pre-release
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v0.14

Update README.md

VG Framework 0.13

25 Nov 09:19
69686db
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VG Framework 0.13 Pre-release
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v0.13

Update README.md

VG Framework 0.11

04 Jun 21:20
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VG Framework 0.11 Pre-release
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Asynchronous resource loading

VG Framework 0.1

22 May 21:24
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VG Framework 0.1 Pre-release
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v0.1

Update README.md