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TGX - a tiny graphics library

NEW VERSION 1.0.2

  • Bad news: Many API breaking change, especially with the 2D API...
  • Good news:
    • A full documentation is now available at https://vindar.github.io/tgx/
    • Speed improvement for 3D mesh rendering.
    • Added new 2D drawing primitives and improved quality rendering of previous ones.

2D and 3D graphics library for 32bits microcontrollers.

This library implements a sets of classes that makes it easy to draw 2D and 3D graphics onto a memory framebuffer. The library is aimed and optimized toward 32bits MCUs yet it is cross-platform and also works on CPUs.

The library has been currently tested on:

  • Teensy 3.5, 3.6, 4.0, 4.1
  • ESP32 family.
  • Raspberry Pico 1/2 (RP2040/RP2350)
  • desktop CPUs

Warning: The library's goal is to draw graphics on a memory framebuffer. As such, it does not provide any hardware/screen support. You will need a screen driver to display the memory framebuffer onto a physical screen. If you are using a Teensy 4.0/4.1 and an ILI9341 screen, you may consider using my optimized driver.

Here are the library main features.

2D graphics.

  • Support for multiple color types: RGB565, RGB24, RGB32, RGB64, RGBf and HSV. Every 2D/3D drawing operation is available for each color type.
  • Template Image class that encapsulates a memory framebuffer and enables the creation of sub-images (i.e. views) that share the same buffer. This provides an elegant and efficient way to clip of all drawing operations to a particular region.
  • API (mostly) compatible with Adafruit's GFX and Bodmer's TFT_eSPI libraries, but with more drawing primitives and usually faster ! Primitives for drawing lines, triangles, rectangles, polygons, circles, ellipses, arcs, pies, Bezier curves, splines and more...
  • Methods for blitting sprites with or without a transparent mask, with rotation and scaling. High quality drawing is achieved using bilinear filtering and sub-pixel precision for very smooth animations.
  • Image color type conversion and resizing.
  • Transparency supported for all drawing methods. The color types RGB32 and RGB64 have an alpha channel used for alpha blending. Color type without an alpha channel still support simple blending through an opacity parameter available for most drawing primitives.
  • Anti-aliased methods for drawing thick lines and circles.
  • Support for Adafruit's fonts as well as PJRC's ILI9341_t3 v1 and v2.3 anti-aliased fonts (see also tgx-font).
  • Python script to convert an image to a C file that can be directly imported into a project.
  • Seamless integration with external libraries: OpenFontRender (for drawing TrueType fonts), PNGdec (for drawing PNGs), JPEGDEC (for drawing JPEG), AnimateGIF (for drawing GIF).

3D graphics.

  • Heavily optimized "pixel perfect" triangle rasterizer with selectable sub-pixels precision (2, 4, 6 or 8 bits precision).
  • Depth buffer testing (selectable 16 bits or 32 bits precision).
  • Two wire-frame drawing modes: fast (simple lines, low quality) or slow (high quality, sub-pixel precision, anti-aliasing, custom line thickness)
  • Flat and Gouraud shading.
  • Phong lightning model with separate ambient/diffuse/specular color components (currently only one directional light source).
  • Per object material properties.
  • Perspective-correct texture mapping with selectable point sampling / bilinear filtering. Selectable wrap mode: repeat (for power of two textures) and clamp to edge.
  • Perspective and Orthographic projection.
  • Optional backface culling.
  • Tile rasterization: it is possible to render only part of the viewport at a time to save RAM by using a smaller image and a smaller zbuffer.
  • Templates classes for all the needed maths: Vec2, Vec3, Vec4 (vectors), Mat4 (4x4 matrix) and Box2 (2D box).
  • Optimized mesh data format: meshes and textures can be read directly from flash memory to save RAM.
  • Python scripts for easy conversion of texture images and 3D meshes (in Wavefront's .obj format) into C files that can be directly imported into an Arduino project.

Note: A companion library tgx-font provides a collection of plain and anti-aliased fonts which can be used with this library.

Using the library.

  • The complete documentation is available here.
  • Examples are located in the /examples/ sub-folder of the library and show how to use most of the library methods.

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tgx - a tiny/teensy 3D graphics library

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