webgl: Canvas resizing minimal back-compatibility fix #2277
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Background
Follow-up to #2237 which breaks canvas handling in deck.
@ibgreen I'm going to try and integrate this into deck to see if we can update luma9.1 there and move forward. I don't think it is worth trying to update deck to the new APIs in luma now, as there is still a lot of cleanup needed on the luma side (many TODOs & deprecated in the
canvas-context.ts
&webgl-canvas-context.ts
)Change List
WebGLCanvasContext.resize()
calls_setDevicePixelRatio()