Tool that changes the language of Alien Isolation cutscenes by demuxing and remuxing .usm files.
Also check AIAudioLanguageConverter for audio-only dialogues .pck files.
Download and put Scaleform Video Encoder binaries in a folder named ScaleformVideoEncoder
created at the same path as AI_Cutscenes_Language_Changer
executable (Make sure that medianoche.exe and all of its dependency are in the ScaleformVideoEncoder
folder).
You can easily find them on Google.
AI_Cutscenes_Language_Changer change <InputPath> [options]
Arguments | Description |
---|---|
InputPath | File or folder containing usm files (usually <path-to-game>/data/UI/Movies ) |
Options | Description |
---|---|
-s | --sys-lang <SYS_LANG> | Specify system/game language (required) |
-d | --dest-lang <DEST_LANG> | Specify desired language (required) |
--no-backup | Do not make a backup of files. Warning: You will not be able to change the language anymore |
-t | --threads <MAX_NUMBER_OF_THREADS> | Specify number of threads to use (default: 1) |
-? | -h | --help | Show help information. |
<SYS_LANG> and <DEST_LANG> |
Language |
---|---|
0 | English |
1 | French |
2 | Italian |
3 | German |
4 | Spanish |
5 | Portuguese (Brazilian) |
6 | Russian |
<MAX_NUMBER_OF_THREADS>
- Integer
Warning : if you have deleted your backup files, or used --no-backup
, you cannot restore original files.
AI_Cutscenes_Language_Changer restore <InputPath>
Arguments | Description |
---|---|
InputPath | File or folder containing usm files (usually <path-to-game>/data/UI/Movies ) and containing backup folder |
AI_Cutscenes_Language_Changer follows the MIT License. It uses code from VGMToolbox and USMToolkit. Releases also includes ffmpeg and VGMStream