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I created and maintained Lands of Myst between 1996 and 2001. It was the main reason I and many who played it dropped out of the college. But we had the time of our lives!

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Lands of Myst MUD

Instructions

  1. Unzip all files

  2. cd src

  3. make (this should hopefully create the exe at bin/a.exe)

  4. Start the server from root dir 'bin/a.exe 4000'. This will start it on port 4000. You can also use autorun script to do this.

  5. telnet 0 4000 will log you in

  6. Create the first character, this will be the admin.

  7. Sending verification email might fail. Check interpreter.c line 2037 for details. Last email message with password is in lib/email.msg

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		   Lands of Myst

Lands of Myst author would like to thank all the people who contributed to MUD society and made Lands of Myst possible.

Special thanks to developers of DIKU, MERC, CIRCLE and SMAUG codebases, area builders, and coders.

Lands of Myst begun it's development in 1996. It passed through many phases, constantly improving, and raising the generations of fantasy oriented, what_is_sleep, typing_like_mad people.

Special thanks to:

  • Pop for maintaining one of the first muds in Yugoslavia, were it all begun
  • the original RC mud crew for many sleepless nights: Herecy, Shilja, Nesa, Space, Zzeus, Ticha, Woody, Madmaxx
  • to all the second generation people that helped the spirit carry on: Daeron, Holydud, Khaine, Findegil, Beasty, Babba, Manthas, Faemor, Persival, Napalm, Tekken, Perun, Drizzt, Danath (sorry if I forgot someone)
  • to all the new players that will mark the third generation

Lands of Myst MUD, 2001

Vladimir Prelovac
vprelovac@gmail.com

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                  STROM'S LOST LANDS

STROM'S LOST LANDS was developed from CircleMUD (3.00bpl8), which was developed from DikuMUD (Gamma 0.0).

STROM'S LOST LANDS branched from kosher CircleMUD code by more than 20%. And thus can be thought of as a derivative of Circle.

STROM'S LOST LANDS was developed by Billy Chan during many lunch breaks and staying late through the night while working at WindRiver Systems.

I'd like to thank the following people for their help during the development of STROM'S LOST LANDS:

-- Mike Scheel for the wonderful testing and building. -- Clara Ko for understanding and giving me permission to MUD. -- Joe Hull and John Wier (theTick and Rimmer) for bug testing and building. -- Levork for Iedit and Redit. -- Josh Steadman, for some cool areas -- Silly MUD for the teleport rooms. -- The friends of Strom on Mortal Realms, for giving me the idea of what would make a good MUD. -- The CircleMUD folks and the DikuMUD folks, for starting the ball rolling.

...plus everyone else in the Circle community who has submitted material! Pink Floyd floyd@south.mit.edu for do_scan samedi for some of the OLC stuff Thanks everyone!

Anoymous FTP: ftp.wrs.com /pub/billy/LostLands1.00 Author's Email: bhchan@csua.berkeley.edu URL: http://www.csua.berkeley.edu/~bhchan

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                C  I  R  C  L  E  M  U  D     3  .  0

CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy "Ras" Elson at Johns Hopkins University's Department of Computer Science. All code unique to CircleMUD is protected under a copyright by the Trustees of the Johns Hopkins University.

CircleMUD is freeware and can be downloaded via anonymous FTP from ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD. Its author can be contacted at jelson@circlemud.org.

Type HELP CIRCLEMUD for more information.

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                               DIKU


               Original game idea, concept, and design:

      Katja Nyboe               [Superwoman] (katz@freja.diku.dk)
      Tom Madsen              [Stormbringer] (noop@freja.diku.dk)
      Hans Henrik Staerfeldt           [God] (bombman@freja.diku.dk)
      Michael Seifert                 [Papi] (seifert@freja.diku.dk)
      Sebastian Hammer               [Quinn] (quinn@freja.diku.dk)

Additional contributions from Michael Curran, Bill Wisner, Mads Haar, and Stephan Dahl.

Originally developed at: DIKU - The Department of Computer Science at the University of Copenhagen.