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comment out mesh saver
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PoChang007 committed Jan 25, 2021
1 parent 783e4c0 commit 81055e8
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Assets/UniGLTF/MeshUtility/Editor/MeshUtility.cs
Original file line number Diff line number Diff line change
Expand Up @@ -353,7 +353,7 @@ public static void MeshIntegrator(GameObject go)
else if (skinnedMesh.sharedMesh.name == MeshIntegratorUtility.INTEGRATED_MESH_NAME ||
skinnedMesh.sharedMesh.name == MeshIntegratorUtility.INTEGRATED_MESH_BLENDSHAPE_NAME)
{
SaveMeshData(skinnedMesh.sharedMesh);
// SaveMeshData(skinnedMesh.sharedMesh);
}
}
foreach (var normalMesh in normalMeshes)
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