Even if the texture instance is the same, if the color space required by the glTF specification is different, it will be output as a different texture. #963
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たとえ同じ Texture インスタンスであっても、glTF 仕様が要求する色空間が異なれば別のテクスチャとして出力する。
たとえば Albedo と Normal の 2 つの Property に同じ Texture が設定されているとする。
このとき、Albedo は sRGB 色空間のテクスチャとして、Normal は Linear テクスチャとして出力されなければならない。
現状では、先に処理したほうのキャッシュを参照してしまう。
あと、そのためのリファクタリング。