Project to learn and test Godot Engine 3.x Shaders (discontinued, look at MTH)
I'm continuing this project as a real game Mystic Treasure Hunt. I'm recommending to look at the new code as it was refactored and polished.
Game is made using Godot Engine 3.1-dev. To run the project form source code you'll need the latest Godot Engine build. It will not work on 2.1 nor 3.0.
Custom made shaders for:
- terrain (heightmap, 4 textures)
- grass
- water, blog post about water shader.
- butterfly's