Expose some MaterialX MSL shader gen cross-platform. #14
Annotations
4 errors and 10 warnings
📦 Build:
Sources/UsdView/Hydra+MTLRenderer.swift#L37
cannot find type 'UsdImagingGL' in scope
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📦 Build:
Sources/UsdView/Hydra+MTLRenderer.swift#L46
cannot find 'UsdImagingGL' in scope
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📦 Build:
Sources/UsdView/Hydra+MTLRenderer.swift#L63
cannot infer contextual base in reference to member 'color'
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📦 Build
Process completed with exit code 1.
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📦 Build:
Sources/Arch/timing.cpp#L241
implicit conversion loses integer precision: 'uint64_t' (aka 'unsigned long long') to 'const int' [-Wshorten-64-to-32]
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📦 Build:
Sources/Arch/systemInfo.cpp#L130
implicit conversion loses integer precision: 'size_t' (aka 'unsigned long') to 'uint32_t' (aka 'unsigned int') [-Wshorten-64-to-32]
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📦 Build:
Sources/Arch/systemInfo.cpp#L170
implicit conversion loses integer precision: 'long' to 'int' [-Wshorten-64-to-32]
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📦 Build:
Sources/Arch/stackTrace.cpp#L1009
implicit conversion loses integer precision: 'size_t' (aka 'unsigned long') to 'int' [-Wshorten-64-to-32]
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📦 Build:
Sources/Arch/stackTrace.cpp#L1320
implicit conversion loses integer precision: 'size_t' (aka 'unsigned long') to 'int' [-Wshorten-64-to-32]
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📦 Build:
Sources/Arch/debugger.cpp#L518
'sprintf' is deprecated: This function is provided for compatibility reasons only. Due to security concerns inherent in the design of sprintf(3), it is highly recommended that you use snprintf(3) instead. [-Wdeprecated-declarations]
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📦 Build:
Sources/Tf/token.cpp#L252
implicit conversion loses integer precision: 'const unsigned long' to 'unsigned int' [-Wshorten-64-to-32]
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📦 Build:
Sources/Tf/token.cpp#L196
implicit conversion loses integer precision: 'size_t' (aka 'unsigned long') to 'unsigned int' [-Wshorten-64-to-32]
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📦 Build:
Sources/Tf/token.cpp#L252
implicit conversion loses integer precision: 'const unsigned long' to 'unsigned int' [-Wshorten-64-to-32]
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📦 Build:
Sources/Tf/token.cpp#L196
implicit conversion loses integer precision: 'size_t' (aka 'unsigned long') to 'unsigned int' [-Wshorten-64-to-32]
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