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MSBuild

MSBuild #44

Workflow file for this run

# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
name: MSBuild
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
paths-ignore:
- '*.md'
- LICENSE
permissions:
contents: read
jobs:
build:
runs-on: windows-${{ matrix.vs }}
strategy:
fail-fast: false
matrix:
vs: [2019, 2022]
build_type: [Debug, Release]
platform: [x86, x64, ARM64]
steps:
- uses: actions/checkout@d632683dd7b4114ad314bca15554477dd762a938 # v4.2.0
- name: Add MSBuild to PATH
uses: microsoft/setup-msbuild@6fb02220983dee41ce7ae257b6f4d8f9bf5ed4ce # v2.0.0
- if: matrix.vs == '2019'
name: 'Instance templates for v142'
shell: pwsh
working-directory: ${{ github.workspace }}/VSIX
run: |
.\createmsbuild.ps1 d3d11game_win32 Direct3DGame ${{ github.workspace }} v142
.\createmsbuild.ps1 d3d11game_win32_dr Direct3DGameDR ${{ github.workspace }} v142
.\createmsbuild.ps1 d3d12game_win32 Direct3D12Game ${{ github.workspace }} v142
.\createmsbuild.ps1 d3d12game_win32_dr Direct3D12GameDR ${{ github.workspace }} v142
.\createmsbuild.ps1 d3d11game_uwp Direct3DUWPGame ${{ github.workspace }} v142
.\createmsbuild.ps1 d3d11game_uwp_dr Direct3DUWPGameDR ${{ github.workspace }} v142
.\createmsbuild.ps1 d3d12game_uwp Direct3DUWP12Game ${{ github.workspace }} v142
.\createmsbuild.ps1 d3d12game_uwp_dr Direct3DUWP12GameDR ${{ github.workspace }} v142
.\createmsbuild.ps1 d3d11game_uwp_cppwinrt Direct3DUWPGameCPP ${{ github.workspace }} v142
.\createmsbuild.ps1 d3d11game_uwp_cppwinrt_dr Direct3DUWPGameDRCPP ${{ github.workspace }} v142
.\createmsbuild.ps1 d3d12game_uwp_cppwinrt Direct3DUWP12GameCPP ${{ github.workspace }} v142
.\createmsbuild.ps1 d3d12game_uwp_cppwinrt_dr Direct3DUWP12GameDRCPP ${{ github.workspace }} v142
- if: matrix.vs == '2022'
name: 'Instance templates for v143'
shell: pwsh
working-directory: ${{ github.workspace }}/VSIX
run: |
.\createmsbuild.ps1 d3d11game_win32 Direct3DGame ${{ github.workspace }}
.\createmsbuild.ps1 d3d11game_win32_dr Direct3DGameDR ${{ github.workspace }}
.\createmsbuild.ps1 d3d12game_win32 Direct3D12Game ${{ github.workspace }}
.\createmsbuild.ps1 d3d12game_win32_dr Direct3D12GameDR ${{ github.workspace }}
.\createmsbuild.ps1 d3d11game_uwp Direct3DUWPGame ${{ github.workspace }}
.\createmsbuild.ps1 d3d11game_uwp_dr Direct3DUWPGameDR ${{ github.workspace }}
.\createmsbuild.ps1 d3d12game_uwp Direct3DUWP12Game ${{ github.workspace }}
.\createmsbuild.ps1 d3d12game_uwp_dr Direct3DUWP12GameDR ${{ github.workspace }}
.\createmsbuild.ps1 d3d11game_uwp_cppwinrt Direct3DUWPGameCPP ${{ github.workspace }}
.\createmsbuild.ps1 d3d11game_uwp_cppwinrt_dr Direct3DUWPGameDRCPP ${{ github.workspace }}
.\createmsbuild.ps1 d3d12game_uwp_cppwinrt Direct3DUWP12GameCPP ${{ github.workspace }}
.\createmsbuild.ps1 d3d12game_uwp_cppwinrt_dr Direct3DUWP12GameDRCPP ${{ github.workspace }}
- if: matrix.platform !='ARM64'
name: 'Build - Direct3DGame (DX11)'
working-directory: ${{ github.workspace }}/Direct3DGame
run: msbuild /m /p:Configuration=${{ matrix.build_type }} /p:Platform=${{ matrix.platform }} Direct3DGame.vcxproj
- name: 'Build - Direct3DUWPGame (DX11)'
working-directory: ${{ github.workspace }}/Direct3DUWPGame
run: msbuild /m /p:Configuration=${{ matrix.build_type }} /p:Platform=${{ matrix.platform }} Direct3DUWPGame.vcxproj
- name: 'Build - Direct3DUWPGameCPP (DX11)'
working-directory: ${{ github.workspace }}/Direct3DUWPGameCPP
run: msbuild /m /p:Configuration=${{ matrix.build_type }} /p:Platform=${{ matrix.platform }} Direct3DUWPGameCPP.vcxproj
- if: matrix.platform !='ARM64'
name: 'Build - Direct3DGameDR (DX11)'
working-directory: ${{ github.workspace }}/Direct3DGameDR
run: msbuild /m /p:Configuration=${{ matrix.build_type }} /p:Platform=${{ matrix.platform }} Direct3DGameDR.vcxproj
- name: 'Build - Direct3DUWPGameDR (DX11)'
working-directory: ${{ github.workspace }}/Direct3DUWPGameDR
run: msbuild /m /p:Configuration=${{ matrix.build_type }} /p:Platform=${{ matrix.platform }} Direct3DUWPGameDR.vcxproj
- name: 'Build - Direct3DUWPGameDRCPP (DX11)'
working-directory: ${{ github.workspace }}/Direct3DUWPGameDRCPP
run: msbuild /m /p:Configuration=${{ matrix.build_type }} /p:Platform=${{ matrix.platform }} Direct3DUWPGameDRCPP.vcxproj
- if: matrix.platform !='ARM64'
name: 'Build - Direct3D12Game (DX12)'
working-directory: ${{ github.workspace }}/Direct3D12Game
run: msbuild /m /p:Configuration=${{ matrix.build_type }} /p:Platform=${{ matrix.platform }} Direct3D12Game.vcxproj
- name: 'Build - Direct3DUWP12Game (DX12)'
working-directory: ${{ github.workspace }}/Direct3DUWP12Game
run: msbuild /m /p:Configuration=${{ matrix.build_type }} /p:Platform=${{ matrix.platform }} Direct3DUWP12Game.vcxproj
- name: 'Build - Direct3DUWP12GameCPP (DX12)'
working-directory: ${{ github.workspace }}/Direct3DUWP12GameCPP
run: msbuild /m /p:Configuration=${{ matrix.build_type }} /p:Platform=${{ matrix.platform }} Direct3DUWP12GameCPP.vcxproj
- if: matrix.platform !='ARM64'
name: 'Build - Direct3D12GameDR (DX12)'
working-directory: ${{ github.workspace }}/Direct3D12GameDR
run: msbuild /m /p:Configuration=${{ matrix.build_type }} /p:Platform=${{ matrix.platform }} Direct3D12GameDR.vcxproj
- name: 'Build - Direct3DUWP12GameDR (DX12)'
working-directory: ${{ github.workspace }}/Direct3DUWP12GameDR
run: msbuild /m /p:Configuration=${{ matrix.build_type }} /p:Platform=${{ matrix.platform }} Direct3DUWP12GameDR.vcxproj
- name: 'Build - Direct3DUWP12GameDRCPP (DX12)'
working-directory: ${{ github.workspace }}/Direct3DUWP12GameDRCPP
run: msbuild /m /p:Configuration=${{ matrix.build_type }} /p:Platform=${{ matrix.platform }} Direct3DUWP12GameDRCPP.vcxproj