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QtAV之VideoDecoder的使用
努力加贝 edited this page Nov 28, 2016
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VideoDecoder是QtAV的解码器
本文主要目的是介绍,如何独立使用 VideoDecoder 解码 … 自定义绘制输出 ..
VideoDecoder 支持 "FFmpeg", "CUDA", "VDA", "VAAPI", "DXVA", "Cedarv" 解码方式
请关注文中注释部分
#include <QCoreApplication>
#include <QtDebug>
#include <QtCore/QDateTime>
#include <QtCore/QQueue>
#include <QtCore/QStringList>
#include <QtAV/AVDemuxer.h>
#include <QtAV/VideoDecoder.h>
#include <QtAV/Packet.h>
using namespace QtAV;
int main(int argc, char *argv[])
{
// ---------------------------------
// QCoreApplication 只能出现在主线程中 ...
// ---------------------------------
QCoreApplication a(argc, argv);
QString file = QString::fromLatin1("test.avi");
int idx = a.arguments().indexOf(QLatin1String("-f"));
if (idx > 0)
file = a.arguments().at(idx + 1);
// ---------------------------------
// 使用那种解码器 FFmpeg 默认软解
// "FFmpeg", "CUDA", "VDA", "VAAPI", "DXVA", "Cedarv"
// ---------------------------------
QString decName = QString::fromLatin1("FFmpeg");
idx = a.arguments().indexOf(QLatin1String("-vc"));
if (idx < 0)
idx = a.arguments().indexOf(QLatin1String("-vd"));
if (idx > 0)
decName = a.arguments().at(idx + 1);
QString opt;
QVariantHash decopt;
idx = decName.indexOf(QLatin1String(":"));
if (idx > 0) {
opt = decName.right(decName.size() - idx -1);
decName = decName.left(idx);
QStringList opts(opt.split(QString::fromLatin1(";")));
QVariantHash subopt;
foreach (QString o, opts) {
idx = o.indexOf(QLatin1String(":"));
subopt[o.left(idx)] = o.right(o.size() - idx - 1);
}
decopt[decName] = subopt;
}
qDebug() << decopt;
VideoDecoder *dec = VideoDecoder::create(decName.toLatin1().constData());
if (!dec) {
fprintf(stderr, "Can not find decoder: %s\n", decName.toUtf8().constData());
return 1;
}
// -------------------------------------------------------------
// 自动释放 ...
QScopedPointer<VideoDecoder> decoder;
decoder.reset(dec);
// -------------------------------------------------------------
if (!decopt.isEmpty())
dec->setOptions(decopt);
AVDemuxer demux;
demux.setMedia(file);
if (!demux.load()) {
qWarning("Failed to load file: %s", file.toUtf8().constData());
return 1;
}
dec->setCodecContext(demux.videoCodecContext());
// -------------------------------------------------------------
// 请注意这里是官方对 open 与 close 的要求,不是线程安全的,最好使用锁 ...
/*!
* default is open FFmpeg codec context
* codec config must be done before open
* NOTE: open() and close() are not thread safe. You'd better call them in the same thread.
*/
// ---------------------------------------------------------------
dec->open();
int count = 0;
int vstream = demux.videoStream();
QQueue<qint64> t;
qint64 t0 = QDateTime::currentMSecsSinceEpoch();
while (!demux.atEnd()) {
if (!demux.readFrame())
continue;
if (demux.stream() != vstream)
continue;
const Packet pkt = demux.packet();
if (dec->decode(pkt)) {
VideoFrame frame = dec->frame(); // why is faster to call frame() for hwdec? no frame() is very slow for VDA
// ---------------------------------
// 使用前最好判断一下,帧的正确性 ...
if (!frame.isValid()) {
continue;
}
// 注意:此处将帧保存 ... 备用 ... 缓存帧数不要太多 ... 1080P(10+-) 4k(5-) 等 ... 以免显存不足
// 比如: frames 需自定义,frames 读写需加锁 ...
for (;;) {
if (frames.size < 5) {
break;
}
QThread::msleep(10);
}
frames.push(frame);
// ---------------------------------
Q_UNUSED(frame);
count++;
const qint64 now = QDateTime::currentMSecsSinceEpoch();
const qint64 dt = now - t0;
t.enqueue(now);
printf("decode count: %d, elapsed: %lld, fps: %.1f/%.1f\r", count, dt, count*1000.0/dt, t.size()*1000.0/(now - t.first()));fflush(0);
if (t.size() > 10)
t.dequeue();
}
}
// ---------------------------------
// 解码器释放部分 ...
dec->flush();
demux.setInterruptStatus(-1);
demux.unload();
// setCodecContext 相当于 close 需要加锁
decoder->setCodecContext(0);
decoder.reset(0);
// ---------------------------------
return 0;
}
三种使用VideoFrame思路
- OpenGL 渲染 VideoFrame 帧
- SDL 绘制 VideoFrame 帧(需转换格式)
- QImage 绘制 VideoFrame 帧(需转换格式)(效率低)
// 就不多介绍了 ...
QImage image = frame.toImage();
QImage image = frame.toImage(QImage::Format_ARGB32);
// 事先需要将帧转为SDL需要输出的格式,例如:Format_YUV420P
frame = frame.to(VideoFormat::PixelFormat::Format_YUV420P);
// 将 VideoFrame 转为 AVPicture ...
AVPicture* Decoder::convert(VideoFrame &inFrame, int w, int h)
{
AVPicture *pFrameYUV = new AVPicture();
AVPicture pFrame;
avpicture_fill(&pFrame, (uint8_t*) inFrame.bits(), AV_PIX_FMT_YUV420P, w, h);
avpicture_alloc(pFrameYUV, AV_PIX_FMT_YUV420P, w, h);
av_picture_copy(pFrameYUV, &pFrame, AV_PIX_FMT_YUV420P, w, h);
return pFrameYUV;
}
// 如何用SDL绘制一个AV_PIX_FMT_YUV420P的AVPicture就不用我多说了吧 ....
SDL_UpdateTexture(texture, NULL, avp->data[0], avp->linesize[0]);
SDL_RenderCopy(renderer, texture, NULL, rect);
SDL_RenderPresent(renderer);
// 注意:AVPicture 需要手动释放,但不能在 SDL_RenderPresent 前释放 ...
// 建议:最后有个释放队列,绘制完的帧都从绘制队列移到释放队列 ...
// 不用多说, 看代码 ...
// 使用 QtAV 的 OpenGLVideo 渲染 ...
OpenGLVideo oglv;
oglv.setOpenGLContext(QOpenGLContext::currentContext());
oglv.setCurrentFrame(frame);
oglv.setProjectionMatrixToRect(rectf);
oglv.render();
// 如果想使用自定义的OGL渲染VideoFrame那研究研究OpenGLVideo吧 ...
希望 QtAV 文档可以越来越多,越易用,模块化 ... 我开发的播放器因QtAV而成,因QtAV而兴 ...