๐ฎ A tetris only with core data layer.
- No dependences.
- Only provide data operation.
- Custom UI.
yarn add wasd-tetris
- Vue.js Tetris
- TODO Terminal
- TODO React
- TODO Angular
import Tetris from 'wasd-tetris'
const tetris = new Tetris()
tetris.on('repaint', graph => {
// draw graph
})
tetris.start()
Name | Description | Type | Accepted Values | Default |
---|---|---|---|---|
matrix | Matrix for tetris | Matrix | - | matrix |
auto | Whether auto progress game | Boolean | - | true |
speed | The speed (milliseconds) of falling block | Number | - | 500 |
Attribute | Description | Type | Accepted Values | Default |
---|---|---|---|---|
graph(getter) | The graph of current game | - | โ | โ |
Event Name | Description | Parameters |
---|---|---|
repaint | triggers when game need reapint | graph |
hit | triggers when block hit existed block or bottom of the matrix | - |
overflow:left | triggers when block hit left of the matrix | - |
overflow:right | triggers when block hit right of the matrix | - |
hit:rotate | triggers if block hit after rotate | - |
clear:lines | triggers when lines need to be cleard | lines |
failed | triggers when game over | - |
Method | Description | Parameters |
---|---|---|
start | start the game | - |
reset | reset the game | - |
pause | pause the game | - |
resume | resume the game | - |
fail | fail the game | - |
save | save current state of the game | - |
restore | restore the last saved state | - |
addBlock | add new block | block |
drop | move the block down until hit | - |
down | move the block down | - |
left | move the block left | - |
right | move the block right | - |
rotate | rotate the block | - |
Name | Description | Type | Accepted Values | Default |
---|---|---|---|---|
x | X coordinate | Number | - | 0 |
y | Y coordinate | Number | - | 0 |
shape | Shape of the block | shape | - | random shape |
Attribute | Description | Type | Accepted Values | Default |
---|---|---|---|---|
coordinate(getter) | The coordinate of current game | Object | โ | { x, y, array } |
Method | Description | Parameters |
---|---|---|
moveBy | move the block to a relative position | x, y |
moveTo | move the block to a absolute position | x, y |
rotate | rotate the block clockwise or anti-clockwise | clockwise |
Name | Description | Type | Accepted Values | Default |
---|---|---|---|---|
shape | Initial shape of the Shape | Array | - | [] |
Attribute | Description | Type | Accepted Values | Default |
---|---|---|---|---|
shape(getter) | Current shape | Array | โ | - |
index(getter) | Current index | Number | โ | 0 |
index(setter) | Set current index | Number | โ | - |
margin(getter) | Margin of current shape | Object | - | { row, col, top, left, bottom, right } |
Method | Description | Parameters |
---|---|---|
clone | clone Shape | - |
rotate | rotate current shape clockwise or anti-clockwise | clockwise |
Name | Description | Type | Accepted Values | Default |
---|---|---|---|---|
row | row of the matrix | Number | - | 20 |
col | column of the matrix | Number | - | 10 |
x | X coordinate | Number | - | 0 |
y | Y coordinate | Number | - | 0 |
Attribute | Description | Type | Accepted Values | Default |
---|---|---|---|---|
coordinate(getter) | The coordinate of matrix | Object | โ | { x, y, array } |
Method | Description | Parameters |
---|---|---|
reset | reset matrix to initial state | - |
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MIT