Make shader keyword check compatible with Shader Graph shader #781
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Shader keywords differ with SG. They either have a prefix or are missing. The point of this PR is to reduce diff noise and increase compatibility. Hopefully, this will be a temporary solution.
Adds a MATERIAL_KEYWORD_PREFIX constant which is used:
For built-in, the prefix is an empty string, but CREST_ will be added in HDRP (diff noise).
MATERIAL_KEYWORD_PROPERTY
The next is skipping any keyword where the OceanMaterial.HasProperty is false. This checks the property name. So for foam we check "_Foam" which matches with "FOAM_ON".
So with SG, if we do not have a keyword defined, then it will be skipped.
MATERIAL_KEYWORD_PROPERTY has been added which will need to be changed in HDRP (diff noise).
This will give us time to consider #769 more carefully. If that PR is merged only the prefix change needs to be reverted. The HasProperty fix will probably need to stay.