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wchang22/README.md

Hi, I'm Wesley

Hi! My focus is in computer graphics engineering and research, especially in the areas of: light transport, differentiable and inverse rendering, and real-time rendering.

Github Stats

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  1. LuminS LuminS Public

    A fast and reliable alternative to rsync for synchronizing local files written in Rust

    Rust 362 17

  2. Nova Nova Public

    High performance GPU accelerated ray tracer using OpenCL/CUDA

    C++ 30 2

  3. ReSTIR_DR ReSTIR_DR Public

    Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"

    C++ 55 6

  4. stadam stadam Public

    Source Code for SIGGRAPH Asia 2024 Paper "Spatiotemporal Bilateral Gradient Filtering for Inverse Rendering"

    Python 6 1

  5. terrene terrene Public

    GPU Accelerated Terrain Generation

    JavaScript

  6. jacksonx9/JobToGo jacksonx9/JobToGo Public

    LinkedIn with Tinder's UI for fun, interactive and effortless job search on the go

    JavaScript 6 3