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# Dolphin assets | ||
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Dolphin assets are split into 3 parts: | ||
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- essential - Essential animations that are used for blocking system notifications. They are packed to `assets_dolphin_essential.[h,c]`. | ||
- internal - Internal animations that are used for idle dolphin animation. Converted to `assets_dolphin_internal.[h,c]`. | ||
- external - External animations that are used for idle dolphin animation. Packed to resource folder and placed on SD card. | ||
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# Files | ||
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- `manifest.txt` - contains animations enumeration that is used for random animation selection. Starting point for Dolphin. | ||
- `meta.txt` - contains data that describes how animation is drawn. | ||
- `frame_X.bm` - Flipper Compressed Bitmap. | ||
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## File manifest.txt | ||
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Flipper Format File with ordered keys. | ||
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Header: | ||
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``` | ||
Filetype: Flipper Animation Manifest | ||
Version: 1 | ||
``` | ||
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- `Name` - name of animation. Must be exact animation directory name. | ||
- `Min butthurt`, `Max butthurt` - range of dolphin's butthurt for this animation. | ||
- `Min level`, `Max level` - range of dolphin's level for this animation. If 0, this animation doesn't participate in random idle animation selection and can only be selected by exact name. | ||
- `Weight` - chance of this animation to be choosen at random animation selection. | ||
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Some animations can be excluded from participation in random animation selection, such as `L1_NoSd_128x49`. | ||
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## File meta.txt | ||
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Flipper Format File with ordered keys. | ||
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Header: | ||
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``` | ||
Filetype: Flipper Animation | ||
Version: 1 | ||
``` | ||
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- `Width` - animation width in px (<= 128) | ||
- `Height` - animation height in px (<= 64) | ||
- `Passive frames` - number of bitmap frames for passive animation state | ||
- `Active frames` - number of bitmap frames for active animation state (can be 0) | ||
- `Frames order` - order of bitmap frames where first N frames are passive and following M are active. Each X number in order refers to bitmap frame, with name frame\_X.bm. This file must exist. Any X number can be repeated to refer same frame in animation. | ||
- `Active cycles` - cycles to repeat of N active frames for full active period. E.g. if frames for active cycles are 6 and 7, and active cycles is 3, so full active period plays 6 7 6 7 6 7. Full period of passive + active period are called *total period*. | ||
- `Frame rate` - number of frames to play for 1 second. | ||
- `Duration` - total amount of seconds to play 1 animation. | ||
- `Active cooldown` - amount of seconds (after passive mode) to pass before entering next active mode. | ||
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- `Bubble slots` - amount of bubble sequences. | ||
- Any bubble sequence plays whole sequence during active mode. There can be many bubble sequences and bubbles inside it. Bubbles in 1 bubble sequence have to reside in 1 slot. Bubbles order in 1 bubble sequence is determined by occurance in file. As soon as frame index goes out of EndFrame index of bubble - next animation bubble is choosen. There can also be free of bubbles frames between 2 bubbles. | ||
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- `Slot` - number to unite bubbles for same sequence. | ||
- `X`, `Y` - are coordinates of left top corner of bubble. | ||
- `Text` - text in bubble. New line is `\n` | ||
- `AlignH` - horizontal place of bubble corner (Left, Center, Right) | ||
- `AlignV` - vertical place of bubble corner (Top, Center, Bottom) | ||
- `StartFrame`, `EndFrame` - frame index range inside whole period to show bubble. | ||
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### Understanding of frame indexes | ||
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For example we have | ||
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``` | ||
Passive frames: 6 | ||
Active frames: 2 | ||
Frames order: 0 1 2 3 4 5 6 7 | ||
Active cycles: 4 | ||
``` | ||
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Then we have indexes | ||
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``` | ||
passive(6) active (2 * 4) | ||
Real frames order: 0 1 2 3 4 5 6 7 6 7 6 7 6 7 | ||
Frames indexes: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 | ||
``` |
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assets/dolphin_inverted/blocking/L0_NewMail_128x51/meta.txt
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Filetype: Flipper Animation | ||
Version: 1 | ||
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Width: 128 | ||
Height: 51 | ||
Passive frames: 6 | ||
Active frames: 0 | ||
Frames order: 0 1 2 3 2 1 | ||
Active cycles: 0 | ||
Frame rate: 2 | ||
Duration: 0 | ||
Active cooldown: 0 | ||
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Bubble slots: 0 |
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Filetype: Flipper Animation | ||
Version: 1 | ||
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Width: 128 | ||
Height: 51 | ||
Passive frames: 4 | ||
Active frames: 0 | ||
Frames order: 0 1 2 3 | ||
Active cycles: 0 | ||
Frame rate: 2 | ||
Duration: 0 | ||
Active cooldown: 0 | ||
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Bubble slots: 0 |
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Filetype: Flipper Animation | ||
Version: 1 | ||
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Width: 128 | ||
Height: 51 | ||
Passive frames: 2 | ||
Active frames: 0 | ||
Frames order: 0 1 | ||
Active cycles: 0 | ||
Frame rate: 2 | ||
Duration: 0 | ||
Active cooldown: 0 | ||
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Bubble slots: 0 |
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Filetype: Flipper Animation | ||
Version: 1 | ||
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Width: 128 | ||
Height: 51 | ||
Passive frames: 4 | ||
Active frames: 0 | ||
Frames order: 0 1 2 3 | ||
Active cycles: 0 | ||
Frame rate: 2 | ||
Duration: 0 | ||
Active cooldown: 0 | ||
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Bubble slots: 0 |
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Filetype: Flipper Animation | ||
Version: 1 | ||
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Width: 128 | ||
Height: 51 | ||
Passive frames: 4 | ||
Active frames: 0 | ||
Frames order: 0 1 2 3 | ||
Active cycles: 0 | ||
Frame rate: 2 | ||
Duration: 0 | ||
Active cooldown: 0 | ||
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Bubble slots: 0 |
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Filetype: Flipper Animation Manifest | ||
Version: 1 | ||
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# Animation 1 | ||
Name: L0_NoDb_128x51 | ||
Min butthurt: 0 | ||
Max butthurt: 0 | ||
Min level: 0 | ||
Max level: 0 | ||
Weight: 0 | ||
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# Animation 2 | ||
Name: L0_SdBad_128x51 | ||
Min butthurt: 0 | ||
Max butthurt: 0 | ||
Min level: 0 | ||
Max level: 0 | ||
Weight: 0 | ||
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# Animation 3 | ||
Name: L0_SdOk_128x51 | ||
Min butthurt: 0 | ||
Max butthurt: 0 | ||
Min level: 0 | ||
Max level: 0 | ||
Weight: 0 | ||
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# Animation 4 | ||
Name: L0_Url_128x51 | ||
Min butthurt: 0 | ||
Max butthurt: 0 | ||
Min level: 0 | ||
Max level: 0 | ||
Weight: 0 | ||
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# Animation 5 | ||
Name: L0_NewMail_128x51 | ||
Min butthurt: 0 | ||
Max butthurt: 0 | ||
Min level: 0 | ||
Max level: 0 | ||
Weight: 0 |
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32 changes: 32 additions & 0 deletions
32
assets/dolphin_inverted/external/L1_Boxing_128x64/meta.txt
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Filetype: Flipper Animation | ||
Version: 1 | ||
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Width: 128 | ||
Height: 64 | ||
Passive frames: 9 | ||
Active frames: 7 | ||
Frames order: 0 1 2 1 3 1 2 3 1 4 5 6 5 6 5 4 | ||
Active cycles: 1 | ||
Frame rate: 2 | ||
Duration: 3600 | ||
Active cooldown: 7 | ||
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Bubble slots: 2 | ||
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Slot: 0 | ||
X: 78 | ||
Y: 16 | ||
Text: F*&K!!! | ||
AlignH: Left | ||
AlignV: Bottom | ||
StartFrame: 2 | ||
EndFrame: 4 | ||
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Slot: 1 | ||
X: 78 | ||
Y: 16 | ||
Text: What ya\nlookin at?! | ||
AlignH: Left | ||
AlignV: Center | ||
StartFrame: 10 | ||
EndFrame: 15 |
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Filetype: Flipper Animation | ||
Version: 1 | ||
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Width: 128 | ||
Height: 64 | ||
Passive frames: 8 | ||
Active frames: 4 | ||
Frames order: 0 1 2 3 4 2 3 4 5 6 7 6 | ||
Active cycles: 2 | ||
Frame rate: 2 | ||
Duration: 3600 | ||
Active cooldown: 7 | ||
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Bubble slots: 2 | ||
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Slot: 0 | ||
X: 22 | ||
Y: 40 | ||
Text: I miss you | ||
AlignH: Right | ||
AlignV: Bottom | ||
StartFrame: 9 | ||
EndFrame: 11 | ||
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Slot: 0 | ||
X: 17 | ||
Y: 40 | ||
Text: my friend... | ||
AlignH: Right | ||
AlignV: Bottom | ||
StartFrame: 12 | ||
EndFrame: 15 | ||
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Slot: 1 | ||
X: 2 | ||
Y: 29 | ||
Text: Why are you\nalways away? | ||
AlignH: Right | ||
AlignV: Bottom | ||
StartFrame: 9 | ||
EndFrame: 15 |
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