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---- Visual Studio 2012 Template Project for C++/DirectX11 Applications ----- ---- Marc Treib, Florian Ferstl, Sept 2013 ----------------------------------

This solution contains the following components:

  • AntTweakBar 1.16 "AntTweakBar is a small and easy-to-use C/C++ library that allows programmers to quickly add a light and intuitive graphical user interface into graphic applications based on OpenGL (compatibility and core profiles), DirectX 9, DirectX 10 or DirectX 11 to interactively tweak parameters on-screen." Documentation: http://anttweakbar.sourceforge.net

  • DirectX Tool Kit, July 2013 (the 'MakeSpriteFont' project is part of the DirectXTK) "The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing Direct3D 11 code in C++." Documentation: http://directxtk.codeplex.com/

  • DXUT, September 2013 (11.03) (formerly part of the DirectX SDK's) Updated version for VS2012 and Windows 8.0 SDK. Modified as suggested for use in combination with DirectXTK. (see http://blogs.msdn.com/b/chuckw/archive/2013/09/14/dxut-for-win32-desktop-update.aspx)

  • Effects 11 (FX11), October 24, 2012 (11.03) (formerly part of the DirectX SDK's) Updated version for VS2012 and Windows 8.0 SDK. (see http://blogs.msdn.com/b/chuckw/archive/2012/10/24/effects-for-direct3d-11-update.aspx)

  • Main Project:

    "main.cpp": Structured like a typical DXUT-based application. It contains example code that correctly integrates and demonstrates how to use AntTweakBar (for a simple GUI) and DirectXTK (for simple, "fixed-function" rendering of common primitives). "effect.fx": Starting point for custom shaders, already loaded in main.cpp. If you don't need custom shaders, you can safely ignore or even delete it (and any code related to "g_pEffect" in main.cpp)

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