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Seemingly random combinations of mods cause vampirism to not persist on relog. #24
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Thanks. This is the third report I've had of this in a week or so, which makes me think that some other mod has changed something recently. Probably something JiJ'ing a new version of Cardinal Components which doesn't work with Haema. I'll look into it. |
Able to reproduce with origins 0.4.6, astromine 1.11.5, extra origins 1.16.5-1, origins classes 1.16.5-1.1.1, Pehkui-1.7.1+21w03a, and terrestria-2.2.0. |
Able to reproduce with origins 0.4.6, astromine 1.11.5, and terrestria 2.1.7. |
Unable to reproduce when removing astromine or terrestria. Very odd. |
Downgrading to Origins 1.4.5 fixes the issue. |
The issue is a mixture of an Origins change and a mod load ordering issue. For context, I handle my data using a library called Cardinal Components API (CCA), and Origins powers have a method called I set If CCA is loaded before origins, everything's fine as CCA saves the However, if CCA loads after origins, it'll save |
v1.5.0 should work around this. |
Fixed in the 1.5 releases. |
I'm super sorry if I should be reporting this to the developer of another mod, but it seems like Haema is the mod it's most relevant to, considering that you can't have vampirism not persist on relog if vampirism doesn't exist in the first place. The mods I've consistently had while trying to find the specific mod doing this are Haema, Origins, Extra Origins, Origins Classes, and their dependencies. The only combination I've definitively encountered the issue with is Astromine and just about any other mod(ones I distinctly remember it happening with include Terrestria, Crusade, Alaska Native Craft), but there are definitely other combinations and possibly single mods that do it. However, I think I will die if I troubleshoot this issue any more.
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